Quoted from another thread:
Quote:
Originally Posted by mjbcb0717
legit servers are just not in anymore.
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I would agree with this to a point. There is a few legits with a decent population, but I don't think "new" servers have any hope of attracting legit (or classic grind) players.
People that develop those types of "preserved era content" may want to ask themselves "Has the well gone dry for classic player interest?" Unless the whole project
gets a surge of new players signing up, most of the time, any new classic grind servers popping up will not see an interest. It would be unrealistic to think anyone is going
to draw players away from servers like P99 and others to generate their own population, so obviously when a player has to rely on looking for groups or guilds on a new
server, they won't exist. (The classic player base is not big enough to accomodate new servers)
The biggest (common) pattern we see on new servers is when only a few casual players logon at a time, getting leveled and way ahead before other new players join in,
which also contributes to the "nobody to group with" factor. You could have 50 seperate players looking at a server with 0 population, all thinking the same thing, but even
though all 50 may want to group, the odds of them logging on together, just won't happen.
Many people ignore the most obvious problem, which is communication. Individuals creating a new server climb on these forums without hesitation, but we will never hear
from the majority of the casual player base. It has nothing to do with how much uber work one puts into a server or how great the content is. One could spend 3 years
developing a server before it's launched and have no idea whether any significant amount of players are going to like it. (I'm referring to all types)
If you noticed a successful server like Raid Addicts, it mentions at one point in the past of making it more solo friendly. I'm inclined to think, since RA was a successful
server in the past, the "more solo friendly" decision was based on the modern player desires, which proved to be more beneficial for the server. I tip my hat to him