still looking into this...is there a way to check
(again, not a coder...but just flowing this out)
Code:
if {rule_value_player_buff_restriction == True
if {spell_type == buff (but need to exclude illusion)
if {spell_level() > target_player_level + (target_player_level / 2)
abort_spell()
send_message_too_low_for_buff()
return
}
}
}
with this you would need a few items in the database:
rule_value - something to indicate this is checked or not
new_spells - new column to indicate spell level
new_spells - something to indicate that the spell is used for buff exclusion