Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 07-02-2009, 11:57 AM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Thumbs up quest::me apparently working again

I just wanted to express my delight in noticing that the quest::me() function in Perl is working again.

It was working as of a couple of months ago, then stopped working at some point, but apparently was fixed again in a recent Rev.

I didn't see a message about it in the changelogs, so figured I'd give the heads up to anyone else who uses this command for flavor text and emotes.

It's possible it was both broken and fixed accidentally during work on an unrelated part of the Emu code handling channel messages or something. *shrug*

All I know is, I saw it working again last night while doing Perl coding, and was happy to see it.

- Shendare
Reply With Quote
  #2  
Old 07-02-2009, 12:28 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

The door swings both ways. Sometimes changes break things you didn't think about, but the reverse can be true as well
Reply With Quote
  #3  
Old 07-02-2009, 01:16 PM
Dibalamin
Hill Giant
 
Join Date: Dec 2007
Posts: 182
Default

Along those same lines, quest::ze() is now not reporting the NPC's name, which I'm Ok with.
__________________
Retired EMarr
Project1999 Developer
Reply With Quote
  #4  
Old 07-02-2009, 01:24 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Yeah, that sounds like the behavior I would expect from zone-wide (and server-wide for quest::we) emotes, give the quest builder the choice whether to include the NPC name or omit it. Good deal.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:52 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3