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  #1  
Old 07-07-2015, 11:30 PM
Cassieze
Sarnak
 
Join Date: Aug 2005
Posts: 34
Default New EQG Zone

Hi guys,

I want to start generating new zones and playing in them but might be missing a few steps. If the only way to do this is to overwrite a current zone let me know but if we can use new EQGs that would be best.

1 So my process was basically follow the Open Zone Wiki until it made me name it load in which case I just named it starter.

2 I then took Zaela's converter and converted the S3D into an EQG and then cut pasted it into the Client directory.

3 Added a line into the zone table called it starter id 500 longname also starter

4 loaded the server up tried zoning in and nothing. The zone does show up on #findzone

Any ideas what I messed up? I poked around the source code and didnt see a giant list of zones or anything /shrug
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  #2  
Old 07-08-2015, 12:00 AM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

The EQ client does have a hard-coded list of zone id numbers and nicknames, so you'll have to use one of the existing nicknames. The client looks for a ZoneNick.eqg file first, and if it doesn't find that, a ZoneNick.s3d file.

I made a tool that extracts this list and some additional info about the zones. You can see the resulting data for the RoF client here:

http://www.shendare.com/EQ/Emu/EQRI/RoF2_EQZones.htm
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  #3  
Old 07-08-2015, 02:16 AM
Noport
Opcode Ninja
 
Join Date: Mar 2009
Location: San francisco
Posts: 426
Default

Shendare your missing Crafthalls
Code:
5
rtn,rtn
btn,btn
tln,tln
tgo,tgo
sdm,akheva_chr
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  #4  
Old 07-08-2015, 02:18 AM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Huh. My RoF2 install doesn't have a crafthalls_chr.txt. Or crafthalls*.* anything.
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  #5  
Old 07-11-2015, 02:26 PM
steve
Discordant
 
Join Date: Jan 2002
Posts: 305
Default

crafthalls is a beta zone and is not included with the standard zone files.
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