Yeah, each zone has a particular set of object models (of which doors are one type) available to it.
To make a new door model available in a zone, you would have to identify the model name of the door you want to add (which you seem to have done), then find a model source that contains that object, and add an entry to ZoneNick_assets.txt referring to the model source.
EQG model sources are referred to by their filename (e.g., "doors.eqg"), while S3D model sources appear to omit the extension (e.g., "solrotower_chr", see solteris_assets.txt).
I'm pondering the idea of adding zone object inventory capabilities to my Zone/Race inventory program, to identify which objects are available in which zones.
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