This seems to be two problems
1) the timing of client/server with the HP
2) the server having the correct amount of HP
item #1 I still see fluctuation in my hp up and down, #2 I don't have, but originally there was a bug around this (Don't know if eqemu main source is fixed either).
To add in regards to when the timer starts I would assume it would be around either the end of client loading or when the screen begins rendering (client does send an opcode, but eqemu doesnt track it). This would probably require disassembling the client to be sure.
Pretty easy to test #2 just buff yourself, add equipment and watch #showstats, make sure you arent off by a few hp here and there (ignore the fluctuations of the HP just make sure the #'s are right).
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