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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |
11-14-2004, 07:35 AM
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Fire Beetle
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Join Date: Sep 2004
Posts: 6
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Augments, are they in?
I know this question has been asked before, but under each post that I saw there was no answer. I am curious as to whether they are working, the status of, or what needs to be done to get them active. I can't look into it myself atm as my computer took an intense dislike to its power supply and mother board. Thanks in advance for any help on this.
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11-14-2004, 08:58 AM
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Banned
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Join Date: Oct 2004
Posts: 166
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i dont think anyone cares about them, and if someone does, there a noob.
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11-14-2004, 09:17 AM
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Hill Giant
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Join Date: Jan 2004
Posts: 145
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Quote:
Originally Posted by mysticalninjajesus
i dont think anyone cares about them, and if someone does, there a noob.
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There are no absolute responses to this that won't get me banned, so I won't use any of them aside from this.
To answer your question on augments, no they are not currently in. However, I was speaking to the developer of whom is directly working on the augment code and he stated that it will be implemented very soon (augments, distillers, ect..). Keep that in mind for the next few CVS updates.
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11-14-2004, 09:18 AM
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Demi-God
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
Originally Posted by mysticalninjajesus
i dont think anyone cares about them, and if someone does, there a noob.
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Speak for yourself, please.
One of the devs is actually finishing up a release that would release augments... which one though im not sure...
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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11-14-2004, 09:54 AM
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Sarnak
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Join Date: Sep 2004
Posts: 85
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its funny some people have one sided minds that makes quick decisions just because they limit thier mind horizons....
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11-14-2004, 10:31 AM
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Banned
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Join Date: Oct 2004
Posts: 166
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hey look at me, my mind horizons are limited lol!
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11-14-2004, 03:12 PM
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Fire Beetle
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Join Date: Sep 2004
Posts: 6
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Aquelin and Cisyouc,
Thanks for the info. I can plan accordingly now. And to the devs working on this and the emu in general, good job and thanks for some truly excellent work.
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11-14-2004, 03:14 PM
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Discordant
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Join Date: Sep 2004
Location: Camp Hill,PA
Posts: 370
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You're a moron mysticalninjajesus...
Give me a strike if need be, but damn, he deserved that.
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11-14-2004, 03:19 PM
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Banned
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Join Date: Oct 2004
Posts: 166
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please restate your comment to: 'You're a moron mysticalninjajesus, because ...' and maybe ill care
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11-14-2004, 03:26 PM
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Discordant
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Join Date: Sep 2004
Location: Camp Hill,PA
Posts: 370
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ok..
You're a moron mysticalninjajesus, because you are horribly wrong in your post. I think you are one of like 3 people who feel that way.
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11-14-2004, 03:28 PM
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Banned
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Join Date: Oct 2004
Posts: 166
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hmm. nope. still dont care. youll have to change your post to 'you are horribly wrong in your post, because i think augments were a great addition to everquest and devs should waste their time adding this great feature to eqemu, this is why, ...'
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11-15-2004, 01:16 AM
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Quote:
Originally Posted by mysticalninjajesus
i dont think anyone cares about them, and if someone does, there a noob.
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Ok how about this, you are a moronic idiot because you dont speak for yourself and you try to look cool by putting everyone in your statment.
Lern to speak for yourself and accept that mommy is the only one that likes you.
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11-15-2004, 06:41 AM
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Banned
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Join Date: Oct 2004
Posts: 166
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im really just not compelled enough to arguee personal attacks. i really just dont care.
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11-15-2004, 10:53 AM
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Demi-God
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
i dont think anyone cares about them, and if someone does, there a noob.
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Isn't that in a way a personal attack?
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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11-15-2004, 08:19 PM
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Dragon
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Join Date: May 2003
Posts: 539
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hehe Cisyouc, that guy is an artist, believe me
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