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Archive::Tools Archive area for Tools's posts that were moved here after an inactivity period of 90 days. |
07-14-2004, 12:19 PM
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Discordant
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Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
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FreakU/EQClient progress
Well, we've been working quite continuously, and we've come up with http://freaku.gforge.linuxpowered.com/ as a way to facilitate development. I've been working on the UI backend of the client, and windows are now rendering properly.
Happy Hacking,
Lord Daeken M. BlackBlade
(Cody Brocious)
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07-15-2004, 09:02 AM
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Discordant
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Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
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All of the screenshots from the last post about FreakU/EQClient are now back up and operational.
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07-15-2004, 03:05 PM
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Fire Beetle
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Join Date: May 2004
Location: Florida
Posts: 24
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Wow, nice work man
__________________
:O
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07-15-2004, 03:11 PM
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Discordant
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Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
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Thanks.
Just wanted to update everyone again... UI translucency and fading (e.g. gradually changing to opaque when you mouse over a window, and then fading back when you leave) is fully functional now. Now it's time to start on making movable windows >
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07-15-2004, 05:10 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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Any chance of posting binaries?
WC
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07-15-2004, 05:13 PM
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Discordant
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Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
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Am on the phone with a friend at the moment, but if you tell me what you need, i may be able to help you out. I don't use windows, so posting win32 binaries is currently out of the question. Other than that, i can probably help you
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07-15-2004, 06:00 PM
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Dragon
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Join Date: Oct 2003
Posts: 511
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Well i tryed to compile it using devc++ but i just gave up after all the errors, Im getting ready to make a new email so i can get a trial server with vsnet but i heard someone got more errors on that then i did with devc++.
__________________
How about the power to kill a yak from 200 yards away...WITH MIND BULLETS! thats telekinesis kyle.
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07-16-2004, 08:01 AM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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(Shrug) a Linux binary would be fine. I have a laptop running Xandros where I could give it a try...
WC
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07-16-2004, 08:04 AM
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Discordant
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Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
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I run a custom glibc build, so a linux binary is (I think) out of the question, however, you should be able to build it no problem. Just pull down the latest tarball, untar it, run make, and then do ./freaku zonename
Make sure you have SDL, OpenGL, GLU, and the pthreads dev libs.
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07-16-2004, 08:18 AM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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I hacked the files a bit to compile it with Visual Studio .NET 2003
My 'hacked' Win32 source and a compiled .EXE can be downloaded from here:
www.rama.demon.co.uk/freaku.zip
I didn't log all the changes I made, but from memory:
changed fopen modes from 'r' to 'rb'
removed all 'inline' declarations.
Added #include <windows.h> where required.
Fixed wld_name mallocs which were 1 byte too short, causing runtime errors when 'free'ing.
Download SDL from here: http://www.libsdl.org/release/SDL-devel-1.2.7-VC6.zip
win32 doesn't have getopt, so I hacked the command line parsing so you need to run it as
Code:
freaku <eqdir> <zone>
e.g. freaku c:\everquest hateplane
Some zones work, lots don't, qrg and hateplane are a couple that I got to work with this Win32 version.
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07-16-2004, 08:26 AM
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Fire Beetle
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Join Date: Jul 2004
Posts: 9
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Quote:
Some calls to 'free' caused runtime errors so I just commented them out.
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Are you kidding? The program probably already leaks more than a broken faucet, and you basically just told it to chew through the system's RAM like some kind of memory-chewing-thing. I have VC++ 6.x and don't mind taking the time to compile it properly, so expect a win32 binary soon.
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07-16-2004, 08:30 AM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Quote:
Originally Posted by gxti
Quote:
Some calls to 'free' caused runtime errors so I just commented them out.
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Are you kidding? The program probably already leaks more than a broken faucet, and you basically just told it to chew through the system's RAM like some kind of memory-chewing-thing. I have VC++ 6.x and don't mind taking the time to compile it properly, so expect a win32 binary soon.
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Wow, I thought I was trying to be helpful by posting what I had got to work under Win32, last thing I expected was a flame ...
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07-16-2004, 09:17 AM
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Fire Beetle
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Join Date: Aug 2004
Location: Outside. Pressing my nose up against the window. YOUR window.
Posts: 0
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Less pejoratives or I will pig. Don't belittle your fellow coders.
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07-16-2004, 12:28 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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As a side note, don't worry too much on trying to render mob models for the client yet. I've been working on it for a couple of days and I'm making good progress. I can render most models well now (though still a few glitches, mostly with female models' shoes, for some weird reason) and I'm about to take a stab at animating. When I'm done I'll release a new version of DZoneConverter that can render them and I'll update the .WLD reference doc. DZoneConverter doesn't bother to load the textures (it never did) and the hard part is getting the polygons right anyway.
WC
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