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  #1  
Old 04-18-2004, 07:50 AM
tcsmyworld's Avatar
tcsmyworld
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Join Date: Feb 2002
Posts: 452
Default List of populated zones on The Grand Creation server

Here is a list of the zones currently running on the new Official MWnpcmovDB test server,The Grand Creation.
Live collected info test server.
ALL zones include pathing data, all collected from live.
Please check as many as you can for accuracy.
We know the vendors are mostly empty, it's being worked on
Anyways, here's the list:

acrylia
akanon
akheva
bazaar
befallen
beholder
blackburrow
bothunder
burningwood
butcher
cauldron
cazicthule
chardok
citymist
cobaltscar
codecay
commons
crushbone
dawnshroud
dreadlands
droga
eastkarana
eastwastes
echo
ecommons
emeraldjungle
erudnext
erudsxing
everfrost
fearplane
feerrott
felwithea
felwitheb
fieldofbone
firiona
freporte
freportn
freportw
frontiermtns
frozenshade
fungusgrove
gfaydark
greatdivide
griegsend
grimling
gukbottom
guktop
halas
highkeep
highpass
hohonora
hohonorb
hole
hollowshade
iceclad
innothule
jaggedpine
kael
kaladima
kaladimb
karnor
katta
kedge
kerraridge
kithicor
lakerathe
lavastorm
letalis
lfaydark
mistmoore
misty
mmcj
mseru
najena
natimbi
nedaria
nektulos
neriaka
neriakb
neriakc
netherbian
nexus
northkarana
nro
nurga
oasis
oggok
overthere
paineel
paludal
permafrost
poair
podisease
poeartha
poearthb
pofire
pojustice
poknowledge
ponightmare
postorms
potactics
potimea
potimeb
potorment
potranquility
povalor
powater
qcat
qeynos
qeynos2
qeytoqrg
qinimi
rathemtn
rivervale
ruji
runnyeye
scarlet
sebilis
shadeweaver
shadowhaven
sharvahl
sirens
soldunga
soldungb
solrotower
southkarana
sro
sseru
ssratemple
steamfont
stonebrunt
swampofnohope
takd
templeveeshan
tenebrous
thedeep
thegrey
thurgadina
thurgadinb
tox
trakanon
twilight
unrest
veeshan
velketor
wakening
warrens
westwastes



We need collectors to help complete the world, see Sandy's post about collecting.
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  #2  
Old 04-19-2004, 03:40 PM
govtcheeze
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Join Date: Mar 2004
Location: South Florida
Posts: 247
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TCS, and world building crew,

Sorry I have not been around the last week. I am stuck on the business trip from hell working hella long days. I should be back this weekend, and will lend a hand to testing the new DB and working on my next scripting project (here's a hint...it starts with 'trade' and ends with 'kills') :>

Couple of questions regarding the collected data:

1) Is loot data collected, or should I still maintain and update my code?
2) Same question regarding faction.
3) Same question regarding shopkeepers and their wares.

Very nice work done, I for one can NOT wait to see the new DB in action (pun intended)!
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"Listen, here's the thing. If you can't spot the sucker in the first half hour at the table, then you ARE the sucker." -- Mike McDermott, Rounders

Developer of the original (circa 2004):
Loots v2.0, bitch!
Faction v1.0, bitch!
Magelo-like clone v0.3, bitch!
Zone geometry and spawn/path viewer, bitch!
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  #3  
Old 04-19-2004, 04:56 PM
mikenune
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Join Date: Apr 2004
Location: Gukta
Posts: 359
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Ooo! You're working on a way to "trade kills" for points on Guild Wars! Aren't you!?
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  #4  
Old 04-24-2004, 05:00 AM
ndnet
Hill Giant
 
Join Date: Oct 2003
Posts: 105
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Since, for those collecting, a list of what is done is not as helpful as a list of what is not done, I decided to post the zones that're left.

I dumped my zone names table from MW, I believe.. I haven't added shadowrest yet so assume it lists it (;p), then I took a quick diff of these finished zones listed to see what's left.

I edited out a few of the zones that can't possibly be collected.

airplane
arena
barindu
cabeast
cabwest
charasis
chardokb
crystal
cshome
dalnir
dulak
erudnint
erudsxing2
ferubi
growthplane
guka
gukb
gukc
gukd
guke
gukf
gukg
gukh
gukta
gunthak
hateplane
hateplaneb
hatesfury
ikkinz
inktuta
kaesora
kodtaz
kurn
lakeofillomen
maiden
mira
mirb
mirc
mird
mire
mirf
mirg
mirh
miri
mirj
mischiefplane
mmca
mmcb
mmcc
mmcd
mmce
mmcf
mmcg
mmch
mmci
nadox
necropolis
nektropos
neriakd
nightmareb
oot
paw
poinnovation
powar
qey2hh1
qrg
qvic
riwwi
ruja
rujb
rujc
rujd
ruje
rujf
rujg
rujh
rujj
skyfire
skyshrine
sleeper
snfurnace
snlair
snplant
snpool
soldungc
soltemple
tacvi
taka
takb
takc
take
takf
takg
takh
taki
takj
timorous
tipt
torgiran
txevu
umbral
uqua
veksar
vexthal
vxed
vyxtta
warslikswood
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  #5  
Old 04-24-2004, 05:52 AM
Gossamer
Sarnak
 
Join Date: Apr 2004
Posts: 92
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I collected data on Veksar yesterday and uploaded it. There were a few people in the zone but it was more or less empty. Also did FV for a more collected reference of the zone. There were maybe 2 people in the zone in the 30 minutes I was there and I think they were banking anyway )
I will be doing some of the other missing zones from the list next week as time permits.

Another note. I have to upload anonymous for some reason it doesnt know my user/pass but it works in the collector forums. Weird. Either way, just glad to help out )

EDIT
I figured out the user/pass thing...was a my bad heh )
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  #6  
Old 04-24-2004, 02:51 PM
sandy
Hill Giant
 
Join Date: Oct 2002
Posts: 212
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about instanced zones
there is a big problem
spawns change with your level
they don't respawn, so the only way to get spawn tables is to have several logs of the same dungeon for the same level
and if you enter an instanced zone, it s for killing everything, so we can't do pathing
I don't think people will loose deliberetly an adventure to get pathing logs

my 2 questions are :
is there any roamers in those dungeons ?
and are ldon or god working in eqemu ?
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  #7  
Old 04-25-2004, 03:30 PM
Shadow-Wolf
Dragon
 
Join Date: Oct 2003
Posts: 511
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sandy as i know of isntanced dungeons are not implimented, and as for wanderers yes there are.
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  #8  
Old 04-26-2004, 03:46 AM
Gossamer
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Join Date: Apr 2004
Posts: 92
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Any ETA on TCSMW3?
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  #9  
Old 04-26-2004, 10:54 AM
govtcheeze
Hill Giant
 
Join Date: Mar 2004
Location: South Florida
Posts: 247
Default

When its done
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GovtCheeze, Welfare Warrior
"Listen, here's the thing. If you can't spot the sucker in the first half hour at the table, then you ARE the sucker." -- Mike McDermott, Rounders

Developer of the original (circa 2004):
Loots v2.0, bitch!
Faction v1.0, bitch!
Magelo-like clone v0.3, bitch!
Zone geometry and spawn/path viewer, bitch!
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  #10  
Old 04-26-2004, 02:04 PM
animepimp
Dragon
 
Join Date: Jan 2004
Posts: 860
Default

ETA somewhere between 1 second and 100000000000 years. Its done when they announce it.
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  #11  
Old 04-27-2004, 03:13 PM
Gossamer
Sarnak
 
Join Date: Apr 2004
Posts: 92
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Of course. Just anxious due to what a great job was done with the last release, cant wait to see the next )
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  #12  
Old 05-02-2004, 12:53 PM
wize_one
Dragon
 
Join Date: Jan 2004
Location: LasShithole, NV
Posts: 520
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bump
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Perfect quote from another site: it's immature pricks who refuse to read the numerous stickies in every forum pointing out what to do and what not to do that get flamed. Grow up and learn to do your fucking homework before opening your cake hole, junior. EQEmu doesn't like you anymore, and that's why you're getting errors. So go away.
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  #13  
Old 05-02-2004, 05:53 PM
RangerDown
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Join Date: Mar 2004
Posts: 1,066
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BTW, you can scratch Arena off the list. There's a good reason you haven't gotten any NPC collections off it... there AREN'T any NPC's in the Arena
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  #14  
Old 05-07-2004, 02:40 PM
gthang187
Sarnak
 
Join Date: Dec 2003
Posts: 53
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Quote:
Originally Posted by RangerDown
BTW, you can scratch Arena off the list. There's a good reason you haven't gotten any NPC collections off it... there AREN'T any NPC's in the Arena
well there is a skelly there that lets you bind atleast there use to be havent played live in about 6 or 7 months :(
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  #15  
Old 05-12-2004, 07:00 AM
Swampdog
Hill Giant
 
Join Date: May 2004
Posts: 106
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What is involved with the collecting, just zoning into the zone with collector running in background?
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