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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...) |
12-04-2004, 07:15 AM
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Discordant
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Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
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.map Generator
After hearing Cisyouc whine about not having .map files for new-style (eqg) zones, I took matters into my own hands and started work on one in python. I wrote everything up until the quadtree outputting for the .map, then I gave up and decided to just modify azone, FatherNitwit's .map generator. After about 10 minutes of hacking away at the source, I made it use openeq's new file loading mechanism, and made it properly output .map's for new-style zones.
http://home.archshadow.com/~daeken/azone_eqg.tar.bz2 is the source.
It _should_ build on Windows OK, but who knows.
Anyway, enjoy.
Happy Hacking,
Lord Daeken M. BlackBlade
(Cody Brocious)
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12-04-2004, 07:40 AM
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Demi-God
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
After hearing Cisyouc whine about not having .map files for new-style (eqg) zones, I took matters into my own hands
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So you can all thank me :P
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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12-11-2004, 06:36 PM
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Banned
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Join Date: Nov 2004
Location: Lake Isabella
Posts: 90
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can somone compile it and post a link sorry lol i dont know anything about compiling
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09-07-2006, 03:09 PM
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Developer
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Join Date: Jul 2004
Posts: 773
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bumping this thread mainly to draw attention. If anybody has this file laying around, I would like to get ahold of it, as it seems to be lost at this time.
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09-07-2006, 05:18 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Did'nt Windcatcher use a prototype of this for his .map generator within OpenZone. Perhaps he has the source?
GeorgeS
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09-07-2006, 10:39 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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His download link doesn't work but the other one still does;
http://daeken.deviantart.com/
He has some contact-links posted there;
Website
http://www.daeken.com/
Email
daeken@gmail.com
AIM
daeken9999
MSN
daeken@hotmail.com
Yahoo
daeken_9999
Some work and some do not , but I don't use messengers for one, and anyways, maybe someone who knew him from before should try and contact him.
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09-08-2006, 10:36 PM
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Hill Giant
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Join Date: Jul 2006
Posts: 166
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Did anyone tried to contact Daeken yet?
If not I'll volunteer.
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09-09-2006, 03:46 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Getting this seems to be a dead- end and having a tool like this should be a priority.
I wonder what needs to be done to make this converter?
Exactly what files are needed from eqg for the map file?
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09-17-2006, 08:41 AM
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Fire Beetle
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Join Date: Oct 2005
Posts: 4
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score!!
Need to bump this post. I asked him about the source for this tool and he said he would look and post a copy here if/when he could find it. Thanx again Daeken!!
P.S. - Love the work your doing on the database angelox.
Last edited by grimcoder; 09-17-2006 at 04:43 PM..
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09-17-2006, 11:46 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by grimcoder
Need to bump this post. I asked him about the source for this tool and he said he would look and post a copy here if/when he could find it. Thanx again Daeken!!
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This is great news, thank you for helping out
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09-17-2006, 04:05 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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I guess if enough people ask nicely - anythings possible
GeorgeS
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10-26-2006, 05:35 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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http://eqemu.sesmar.net/sp/azone_eqg.tar.bz2
Being a packrat is a good thing, and I do remember getting this guy to compile and work under Linux when it first hit.
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10-26-2006, 05:40 AM
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Dragon
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Join Date: Dec 2003
Location: Earth
Posts: 818
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.
Quote:
Originally Posted by cavedude
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Got it to work for zone yxtta and put the map in the maps folder.
still tells me player is under world moviing to safe loc even thos i changed the safeloc to where a spawnpoit is and I can see the ground 3 inches below me .
but i did notice theres no .cfg file in the cfg folder also.
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10-26-2006, 11:55 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by cavedude
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Thanks again, I got bloodfields map to work also - too bad harbingers map won't compile - if any one manages to make this map please send me a copy.
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11-05-2006, 10:24 PM
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Hill Giant
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Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
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Quote:
Originally Posted by sdabbs65
still tells me player is under world moviing to safe loc even thos i changed the safeloc to where a spawnpoit is and I can see the ground 3 inches below me .
but i did notice theres no .cfg file in the cfg folder also.
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Make sure you reset the underworld field in the zones table, alot of zones have to be reset as their default is 0. I set most of the 0's to -2000, myself.
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