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  #1  
Old 08-01-2007, 03:05 PM
SoTRichard
Sarnak
 
Join Date: Aug 2004
Posts: 67
Default GM (Trainers)

Any GM trainer on my server (PEQ) does not list any skills to be trained except for the languages... any idea how to fix this?
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  #2  
Old 08-01-2007, 04:39 PM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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Try posting at the PEQ website. Someone there might be able to help with a possible database issue. http://projecteq.net
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  #3  
Old 08-02-2007, 04:57 PM
SoTRichard
Sarnak
 
Join Date: Aug 2004
Posts: 67
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well i switched to ax db and it worked just fine, then i did one of a few things, added rules_values table with the data, added commands table with data, and changed starting zones of players... after this, the trainers broke just like on peq... anyone know whats going on?


btw i did this because since the trainers worked on ax, i figured i'd just use ax db instead, so i changed it the way peq was.... (The above changes)
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  #4  
Old 08-03-2007, 01:16 AM
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cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
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What exactly where the changes you made, or did you just move the data of rules_values and commands from PEQ to AX? How did you set the starting zone and to what did you change it to?
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  #5  
Old 08-03-2007, 05:16 AM
SoTRichard
Sarnak
 
Join Date: Aug 2004
Posts: 67
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yeah I just transfered the rules and commands from peq to ax and then I changed all starting zones to 183 which is the tutorial and made all the starting points 0 0 0 ...I also changed the starting bandages and tome of discord to 2 other items
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  #6  
Old 08-03-2007, 11:48 AM
SoTRichard
Sarnak
 
Join Date: Aug 2004
Posts: 67
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Weird, i dropped the rules_values table and it fixed the problem... really odd
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  #7  
Old 08-03-2007, 11:55 AM
SoTRichard
Sarnak
 
Join Date: Aug 2004
Posts: 67
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this is the rules table i sourced in....


http://www.eqemulator.net/wiki/wikka...ka=ServerRules
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  #8  
Old 08-03-2007, 12:39 PM
SoTRichard
Sarnak
 
Join Date: Aug 2004
Posts: 67
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Ok... i finally figured it out... i resourced the rules_values and it worked until i changed the rule pertaining to max level past (75)

apparently anything above 75 breaks the trainers even for level 1 new characters.... anyone know how to fix this?
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  #9  
Old 09-22-2011, 02:09 PM
insertname1
Fire Beetle
 
Join Date: Jul 2011
Location: generally in confusion
Posts: 12
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Quote:
Originally Posted by SoTRichard View Post
Ok... i finally figured it out... i resourced the rules_values and it worked until i changed the rule pertaining to max level past (75)

apparently anything above 75 breaks the trainers even for level 1 new characters.... anyone know how to fix this?
sorry to necro - however I just ran into this... is there a fix?
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  #10  
Old 09-21-2012, 05:45 PM
iwolf
Fire Beetle
 
Join Date: Aug 2012
Posts: 12
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id like to know as well
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  #11  
Old 12-02-2012, 03:19 PM
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revloc02c
Hill Giant
 
Join Date: Aug 2010
Location: UT
Posts: 215
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Quote:
Originally Posted by SoTRichard View Post
Ok... i finally figured it out... i resourced the rules_values and it worked until i changed the rule pertaining to max level past (75)

apparently anything above 75 breaks the trainers even for level 1 new characters.... anyone know how to fix this?
I've got the latest db (2214) and source code and I have confirmed this to be true (except past level 85). It is easy enough to just change the rule, but I am wondering why trainers lose the ability to train non-language skills when max level is over 85.

Is there someone that knows the answer to this that is willing to share?
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