i havent cruised through the spell code in a while, but i'd guess several things might be at play here.
the server has its own copy of spells_us.txt, as well as the client. and the server also has some hardwired restrictions (i.e. you would have to change source code and recompile in order for monks to make poison, etc.). not sure what kind of checks are in place for scribing spells, but for a first pass, make sure your custom spell_us.txt file is on both the server and the client.
== stanton
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