NEED a variable I think
....that will turn off NPC weapon damage or at least allow it to be mitigated.
On our server, we place high level items on some lower level mobs, like an "easter egg hunt" sorta. While the items are mostly required level, we still allow lower level players to start collecting them at an early age so that they can build their higher level gear and weapon sets as they level up--which will then be waiting for them to use when they reach the required levels.
That being said, the new update (1036) that put weapon bonuses back on NPCs is a good thing, but now we have these low level mobs hitting players really hard, sometimes for 800+ depending on the weapon.
I think what is needed for custom servers like mine is perhaps a way to toggle this on and off for NPCs... OR make the weapons scale down their damage output depending on mob level. Or something.
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Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
Linux (Jest3 runs on Fedora, our Dev servers usually run on Ubuntu and/or Gentoo), OC-12 Connection = Hella Fast
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