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  #1  
Old 02-23-2009, 07:59 PM
Loftus
Sarnak
 
Join Date: Feb 2009
Location: New Mexico
Posts: 34
Default The Lost Trinket

Ok, I am starting to get in the swing. I have found a quest that doesn't appear to be in the PEQ quest repositoty: The Lost Trinket. *EDIT* This is actually called "The Lost Snake".

The NPC name is Animal_Trainer_Visop. Here is the code:

Code:
#zone - rathemtn
#quest - The Lost Trinket
#Loftus

sub EVENT_SAY
{
  if($text=~/hail/i){ 
quest::say("Come to look at my animals, have you? I have managed to capture and train some of the finest specimens in all of Norrath. Do you have any [skill with animals] yourself?");
  }
  if($text=~/skill with animals/i)
  {
  quest::say("Those blasted Trolls caused me to lose one of my finest specimens! I had captured a beautiful giant water moccasin while studying the swamplands. I did so love that [snake], I even fancy she grew to love me. I spent many hours training her.");
  }
  if($text=~/snake/i)
  {
  quest::say("There was a band of Troll invaders moving through our supply line one day, while I was attempting to calm one of the spiderlings they struck. My crates were smashed and they panicked the poor things rather badly. We were able to fend them off and I gathered together most of the freed animals, but alas my snake was nowhere to be found. I have been so busy helping them adjust to their new surroundings that I find myself lacking the time to go [look for her].");
  }
  if($text=~/look for her/i)
  {
quest::say("She answers to the name of Sethena when she is in the mood. She wore a trinket around her neck that she was rather fond of. If you could bring her back to me I would be most grateful, I do fear that she may have gone wild again. If this is the case, bring me back the trinket she wears as evidence of this. I must get back to work, it is feeding time. Good luck!");
  }
}

sub EVENT_ITEM
{
if(plugin::check_handin(\%itemcount, 54001 == 1))
  {
  quest::say("Alas, my poor Sethena! Thank you for this trinket, please take this.");
  quest::faction(264,100);
  quest::exp(2500);
  quest::summonitem("54002");
  }
}
For some reason, when I hand in the 54001 (A Muddy Trinket), he does not return the factions, xp nor the reward, 54002 (Trainer's Bauble).

Can anyone help?
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  #2  
Old 02-23-2009, 08:07 PM
Loftus
Sarnak
 
Join Date: Feb 2009
Location: New Mexico
Posts: 34
Default

Incidentally, everything in the EVENT_SAY section works fine. So there is just something wrong with the turn-in section, EVENT_ITEM.
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  #3  
Old 02-23-2009, 08:20 PM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,497
Default

=> instead of ==
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  #4  
Old 02-23-2009, 08:40 PM
Loftus
Sarnak
 
Join Date: Feb 2009
Location: New Mexico
Posts: 34
Default

Thank you so much, J!
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  #5  
Old 02-23-2009, 08:41 PM
Loftus
Sarnak
 
Join Date: Feb 2009
Location: New Mexico
Posts: 34
Default

Sadly, that did not work :(
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  #6  
Old 02-23-2009, 08:55 PM
joligario's Avatar
joligario
Developer
 
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Posts: 1,497
Default

Did you make the changes while the server was still running? If so, make sure you #reloadpl
Is your check_handin plugin in the proper plugin folder?
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  #7  
Old 02-23-2009, 09:01 PM
Loftus
Sarnak
 
Join Date: Feb 2009
Location: New Mexico
Posts: 34
Default

Woot! That did it!

Thank you so much, J.

Now with my test GM character, the experience that was returned was a value other than 2500. It was 356875 - how do I account for that?

Also, where do I get the plugin "plugin::return_items(\%itemcount)"?
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  #8  
Old 02-23-2009, 09:05 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
Default

You don't really get experience as a GM so you can pretty much ignore that value. I've never looked at the code to see why it spits out those numbers though. They can be pretty huge.
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  #9  
Old 02-23-2009, 09:06 PM
Loftus
Sarnak
 
Join Date: Feb 2009
Location: New Mexico
Posts: 34
Default

Thanks Andrew! Any guidance on the return_items plugin?
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  #10  
Old 02-23-2009, 09:14 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
Default

Quote:
Originally Posted by Loftus View Post
Thanks Andrew! Any guidance on the return_items plugin?
I believe it is part of the check_items plugin. It's part of one of them. I looked it up once but don't recall which one it is in. You can search for it in the plugin folder if you check for contents(ie grep).
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  #11  
Old 02-23-2009, 09:19 PM
Loftus
Sarnak
 
Join Date: Feb 2009
Location: New Mexico
Posts: 34
Default

Oh gotcha.

So as long as I have the handin plugin I do not need to add a 5th file in the plugin directory for this?

Also, someone else noted in another thread that they prefer to NOT put the return_items in an else statement, but rather at the end as stand-alone. This apparently would return any unused/incorrect items if at least some of the items were what the NPC was looking for?

So,

Code:
sub EVENT_ITEM
{
if(plugin::check_handin(\%itemcount, 54001 => 1))
  {
  quest::say("Alas, my poor Sethena! Thank you for this trinket, $name. Please, take this as a token of my gratitude.");
  quest::faction(264,100);
  quest::exp(18000);
  quest::summonitem(54002);
  }
}

plugin::return_items(\%itemcount);
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  #12  
Old 02-23-2009, 09:30 PM
Andrew80k
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Join Date: Feb 2007
Posts: 659
Default

Correct on both.
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  #13  
Old 02-23-2009, 10:05 PM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,497
Default

You have it outside of the sub..

Personally, I like having the return items in the elsif statement just so I feel better that the hand-in item won't accidentally be returned along with the reward.
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  #14  
Old 02-24-2009, 12:10 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
Default

Quote:
Originally Posted by joligario View Post
You have it outside of the sub..

Personally, I like having the return items in the elsif statement just so I feel better that the hand-in item won't accidentally be returned along with the reward.
I'm pretty sure that can't happen. From what I understand if it satisfies the if condition, the item is actually removed from the hash so it wouldn't be available to be returned. I haven't looked at it all that much but that is how I understand it to work.

Good catch on the placement of the return too. I didn't look at the code real close.
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