giving NPC cash and other questions
What variable do I check to see if a player gives an NPC cash? I cannot seem to find it digging in the CVS code.
Also, a pathing question...I have mobs that wander around, then depop. However, when the next mob spawns, they do not start on the pathgrid assigned to the spawn2 at all, and often the entire zone will halt wandering also...is this a known problem? or just me?
I found a post on someone making mob attack pathing (cant find it again though) with strict waypoints and 'free wander' regions, its a great idea, would be cool to combine the current pathgrid code with it somehow (sounds like you would only have to tell a NPC where to end up at, not the path to get there)
And finally, will we ever get faction hits into the quest code? =)
Im very eager for some of these things, hehe, I almost have Qeynos entirely finished, totally legit. It feels and plays nearly exact to EQlive, and I am impressed. (cept I havent figured out how to make the boat zone =)
Thanks
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