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  #1  
Old 02-11-2015, 12:43 PM
Nibiuno
Hill Giant
 
Join Date: Mar 2010
Posts: 101
Default Perl Plugin Issue with RoF2

The following quest causes character to desync in such a way that they can no longer communicate with the server after hailing. Tells do not work, but global chat does. This persists until server restart. It has something to do with plugin::check_hasitem, when there is an elsif - removing it removes the issue.

Quote:
# Discord Progression: Access to Txevu
# Created by Gonner

sub EVENT_SAY {
if ($text=~/hail/i) {
if (plugin::check_hasitem($client, 60253) && plugin::check_hasitem($client, 60252) && plugin::check_hasitem($client, 60176)) { # Splinter of the High Temple, Fragment of the High Temple, Sliver of the High Temple
quest::say("I've been expecting you. You have all three pieces to complete the mystery of Txevu. Give them to me and I will use what geomantic knowledge I have to form them into a totem of stone that will carry the trusik essence.");
} elsif (plugin::check_hasitem($client, 60253) || plugin::check_hasitem($client, 60252) || plugin::check_hasitem($client, 60176)) {
quest::say("Hello. I see you've been busy. I've heard of your exploits from the scouts in the mountains and it seems you're close to uncovering the mystery of Txevu. Return to me when you have more information");
} else {
quest::say("Greetings. I'd love to chat but I must get back to my studies. I've been learning as much as I can about geomancy and its uses. Good day.");
}
}
}

sub EVENT_ITEM {
if (plugin::check_handin(\%itemcount, 60252 => 1, 60176 => 1, 60253 => 1)) { # Splinter of the High Temple, Fragment of the High Temple, Sliver of the High Temple
quest::emote("takes the three stone pieces from you and wraps them in a soft hide covered with glyphs. He mutters some strange words and the stones begin to glow and undulate beneath the hide. You see a wind of souls swirl around you and become absorbed in the stone.");
quest::say("The essence of the trusik has been imbued into this stone. With one touch of this totem, the guardian of Txevu will recognize the spirit of its masters and let you pass.");
quest::summonitem(60254); # Cipher of Txevu
quest::setglobal("god_txevu_access",1,5,"F");
}
plugin::return_items(\%itemcount);
}
#END of FILE zone:abysmal ID:279009 -- Brevik_Kalaner.pl
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  #2  
Old 02-11-2015, 03:33 PM
Kingly_Krab
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Location: United States
Posts: 1,594
Default

Find your file that has "sub check_hasitem" in it and post it, please.
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  #3  
Old 02-11-2015, 03:42 PM
Nibiuno
Hill Giant
 
Join Date: Mar 2010
Posts: 101
Default

Here is the file, dated 12/10/2014:
Quote:
#checks to see if player has item
#useage plugin::check_hasitem($client, itemid);
sub check_hasitem {
my $client = shift;
my $itmchk = shift;
my $slot1;
my $itemid1;
my $augid1;
my $i;
my $body_count = $client->GetCorpseCount();
my $body_id;

#Check main inventory and cursor
for($slot1=0; $slot1<=30; $slot1++) {
$itemid1=$client->GetItemIDAt($slot1);
for($i=0; $i<5; $i++) {
$augid1=$client->GetAugmentIDAt($slot1, $i);
if($augid1==$itmchk) {
return 1;
}
}
if($itemid1==$itmchk) {
return 1;
}
}
#Check main inventory's and cursor's containers
for($slot1=251; $slot1<=340; $slot1++) {
$itemid1=$client->GetItemIDAt($slot1);
for($i=0; $i<5; $i++) {
$augid1=$client->GetAugmentIDAt($slot1, $i);
if($augid1==$itmchk) {
return 1;
}
}
if($itemid1==$itmchk) {
return 1;
}
}
#Check bank slots
for($slot1=2000; $slot1<=2015; $slot1++) {
$itemid1=$client->GetItemIDAt($slot1);
for($i=0; $i<5; $i++) {
$augid1=$client->GetAugmentIDAt($slot1, $i);
if($augid1==$itmchk) {
return 1;
}
}
if($itemid1==$itmchk) {
return 1;
}
}
#Check bank's containers
for($slot1=2030; $slot1<=2190; $slot1++) {
$itemid1=$client->GetItemIDAt($slot1);
for($i=0; $i<5; $i++) {
$augid1=$client->GetAugmentIDAt($slot1, $i);
if($augid1==$itmchk) {
return 1;
}
}
if($itemid1==$itmchk) {
return 1;
}
}
#Check shared bank
for($slot1=2500; $slot1<=2501; $slot1++) {
$itemid1=$client->GetItemIDAt($slot1);
for($i=0; $i<5; $i++) {
$augid1=$client->GetAugmentIDAt($slot1, $i);
if($augid1==$itmchk) {
return 1;
}
}
if($itemid1==$itmchk) {
return 1;
}
}
#Check shared bank's containers
for($slot1=2531; $slot1<=2550; $slot1++) {
$itemid1=$client->GetItemIDAt($slot1);
for($i=0; $i<5; $i++) {
$augid1=$client->GetAugmentIDAt($slot1, $i);
if($augid1==$itmchk) {
return 1;
}
}
if($itemid1==$itmchk) {
return 1;
}
}
#Check corpses
if ($body_count > 0) {
for ($i=1; $i<=$body_count; $i++) {
$body_id = $client->GetCorpseID($i);
for ($slot1=0; $slot1<=30; $slot1++) {
$itemid1 = $client->GetCorpseItemAt($body_id, $slot1);
if ($itemid1 == $itmchk) {
return 1;
}
}
for ($slot1=251; $slot1<=340; $slot1++) {
$itemid1 = $client->GetCorpseItemAt($body_id, $slot1);
if ($itemid1 == $itmchk) {
return 1;
}
}
}
}
return 0;
}

1;
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  #4  
Old 02-11-2015, 03:42 PM
epilz
Hill Giant
 
Join Date: Sep 2013
Posts: 247
Default

I am having the same exact problem. Below is my check_hasitem plugin.
File dated 1/16/15.

Code:
#checks to see if player has item
#useage plugin::check_hasitem($client, itemid);
sub check_hasitem {
    my $client = shift;
    my $itmchk = shift;
    my $slot1;
    my $itemid1;
    my $augid1;
    my $i;
    my $body_count = $client->GetCorpseCount();
    my $body_id;

#Check main inventory and cursor
    for($slot1=0; $slot1<=30; $slot1++) {
        $itemid1=$client->GetItemIDAt($slot1);
      for($i=0; $i<5; $i++) {
         $augid1=$client->GetAugmentIDAt($slot1, $i);
         if($augid1==$itmchk) {
            return 1;
         }
      }
        if($itemid1==$itmchk) {
            return 1;
        }
    }
#Check main inventory's and cursor's containers
    for($slot1=251; $slot1<=340; $slot1++) {
        $itemid1=$client->GetItemIDAt($slot1);
      for($i=0; $i<5; $i++) {
         $augid1=$client->GetAugmentIDAt($slot1, $i);
         if($augid1==$itmchk) {
            return 1;
         }
      }
        if($itemid1==$itmchk) {
            return 1;
        }
    }
#Check bank slots
    for($slot1=2000; $slot1<=2015; $slot1++) {
        $itemid1=$client->GetItemIDAt($slot1);
      for($i=0; $i<5; $i++) {
         $augid1=$client->GetAugmentIDAt($slot1, $i);
         if($augid1==$itmchk) {
            return 1;
         }
      }
        if($itemid1==$itmchk) {
            return 1;
        }
    }
#Check bank's containers
    for($slot1=2030; $slot1<=2190; $slot1++) {
        $itemid1=$client->GetItemIDAt($slot1);
      for($i=0; $i<5; $i++) {
         $augid1=$client->GetAugmentIDAt($slot1, $i);
         if($augid1==$itmchk) {
            return 1;
         }
      }
        if($itemid1==$itmchk) {
            return 1;
        }
    }
#Check shared bank
    for($slot1=2500; $slot1<=2501; $slot1++) {
        $itemid1=$client->GetItemIDAt($slot1);
      for($i=0; $i<5; $i++) {
         $augid1=$client->GetAugmentIDAt($slot1, $i);
         if($augid1==$itmchk) {
            return 1;
         }
      }
        if($itemid1==$itmchk) {
            return 1;
        }
    }
#Check shared bank's containers
    for($slot1=2531; $slot1<=2550; $slot1++) {
        $itemid1=$client->GetItemIDAt($slot1);
      for($i=0; $i<5; $i++) {
         $augid1=$client->GetAugmentIDAt($slot1, $i);
         if($augid1==$itmchk) {
            return 1;
         }
      }
        if($itemid1==$itmchk) {
            return 1;
        }
    }
#Check corpses
  if ($body_count > 0) {
    for ($i=1; $i<=$body_count; $i++) {
      $body_id = $client->GetCorpseID($i);
      for ($slot1=0; $slot1<=30; $slot1++) {
        $itemid1 = $client->GetCorpseItemAt($body_id, $slot1);
        if ($itemid1 == $itmchk) {
          return 1;
        }
      }
      for ($slot1=251; $slot1<=340; $slot1++) {
        $itemid1 = $client->GetCorpseItemAt($body_id, $slot1);
        if ($itemid1 == $itmchk) {
          return 1;
        }
      }
    }
  }
  return 0;
}

1;

Last edited by epilz; 02-11-2015 at 03:44 PM.. Reason: added date
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  #5  
Old 02-11-2015, 04:05 PM
NatedogEZ's Avatar
NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
Default

This was a modified version ... from Kinglykrab.

Checking corpses is buggy as hell.. and this doesnt do that :p


Code:
#checks to see if player has item
#useage plugin::check_hasitem($client, itemid);
sub check_hasitem {
    my $client = shift;
    my $itemid = shift;

	my @slots = (0..30, 251..340, 2000..2023, 2030..2270, 2500..2501, 2531..2550, 9999);
	foreach $slot (@slots) {
		if ($client->GetItemIDAt($slot) == $itemid) {
			return 1;
		}

		for ($i = 0; $i < 5; $i++) {
			if ($client->GetAugmentIDAt($slot, $i) == $itemid) {
				return 1;
			}
		}
    }
	return 0;
}

1;
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  #6  
Old 02-11-2015, 04:08 PM
Kingly_Krab
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Location: United States
Posts: 1,594
Default

Yeah, the version Natedog posted is a lot better, just now had checked back, didn't expect a fast response, haha.
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  #7  
Old 02-11-2015, 04:19 PM
Nibiuno
Hill Giant
 
Join Date: Mar 2010
Posts: 101
Default

Updated it. Do I have to fully restart the server for the new version to be used?
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  #8  
Old 02-11-2015, 04:20 PM
NatedogEZ's Avatar
NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
Default

just need to #reloadquests or whatever for the current zone.. or #reloadworld for everywhere.. (which can be laggy if lots of people are online)
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  #9  
Old 02-11-2015, 08:00 PM
epilz
Hill Giant
 
Join Date: Sep 2013
Posts: 247
Default

Have not seen anymore desyncs.........yet
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  #10  
Old 02-11-2015, 08:52 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Code:
my @slots = (0..30, 251..340, 2000..2023, 2030..2270, 2500..2501, 2531..2550, 9999);
Pretty sure that '2030..2270' starts at '2031.'


It shouldn't cause any issues, though..since it will just return -1 (not found)
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  #11  
Old 02-11-2015, 09:14 PM
NatedogEZ's Avatar
NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
Default

The normal plugin checked that slot as well.. was just a copy of the slots.. minus the corpse checking. :p
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  #12  
Old 02-21-2018, 11:15 PM
c0ncrete's Avatar
c0ncrete
Dragon
 
Join Date: Dec 2009
Posts: 719
Default

This was a re-write I'd been using without the corpse check as well. It'll let you specify which slots to check via optional bitmask.

Code:
#!/usr/bin/perl

use Switch;

# item identifier bits
use constant
{
	INVALID_ID => 0xFFFFFFFF
};

# client version bits
use constant
{
	BIT_TitaniumAndEarlier	=> 0x03,
	BIT_SoFAndLater		=> 0xFFFFFFFC
};

# inventory location bits
use constant
{
	invWhereWorn		=> 0x01,
	invWherePersonal	=> 0x02,
	invWhereBank		=> 0x04,
	invWhereSharedBank	=> 0x08,
	invWhereTrading		=> 0x10,
	invWhereCursor		=> 0x20,
	invWhereCorpse		=> 0x40
};

# returns first and last slot number available in container
sub getContainerRange
{
	my $verBit	= shift->GetClientVersionBit();
	my $slotID	= shift;
	my @contSR	= (); # container slot range

	switch($slotID)
	{
		# 22-29 are personal inventory slots
		case 22 { @contSR = (251, 260); }
		case 23 { @contSR = (261, 270); }
		case 24 { @contSR = (271, 280); }
		case 25 { @contSR = (281, 290); }
		case 26 { @contSR = (291, 300); }
		case 27 { @contSR = (301, 310); }
		case 28 { @contSR = (311, 320); }
		case 29 { @contSR = (321, 330); }
		# 30 is the cursor slot
		case 30 { @contSR = (331, 340); }
		# 400-??? are tribute slots
		# 2000-2023 are bank slots
		case 2000 { @contSR = (2031, 2040); }
		case 2001 { @contSR = (2041, 2050); }
		case 2002 { @contSR = (2051, 2060); }
		case 2003 { @contSR = (2061, 2070); }
		case 2004 { @contSR = (2071, 2080); }
		case 2005 { @contSR = (2081, 2090); }
		case 2006 { @contSR = (2091, 2100); }
		case 2007 { @contSR = (2101, 2110); }
		case 2008 { @contSR = (2111, 2120); }
		case 2009 { @contSR = (2121, 2130); }
		case 2010 { @contSR = (2131, 2140); }
		case 2011 { @contSR = (2141, 2150); }
		case 2012 { @contSR = (2151, 2160); }
		case 2013 { @contSR = (2161, 2170); }
		case 2014 { @contSR = (2171, 2180); }
		case 2015 { @contSR = (2181, 2190); }
		case 2016 { @contSR = (2191, 2200); } # >= Secrets of Faydwer only
		case 2017 { @contSR = (2201, 2210); } # >= Secrets of Faydwer only
		case 2018 { @contSR = (2211, 2220); } # >= Secrets of Faydwer only
		case 2019 { @contSR = (2221, 2230); } # >= Secrets of Faydwer only
		case 2020 { @contSR = (2231, 2240); } # >= Secrets of Faydwer only
		case 2021 { @contSR = (2241, 2250); } # >= Secrets of Faydwer only
		case 2022 { @contSR = (2251, 2260); } # >= Secrets of Faydwer only
		case 2023 { @contSR = (2261, 2270); } # >= Secrets of Faydwer only
		# 2500-2501 are shared bank slots
		case 2500 { @contSR = (2531, 2540); }
		case 2501 { @contSR = (2541, 2550); }
		# 3000-3007 are character trade slots
		case 3000 { @contSR = (3031, 3040); }
		case 3001 { @contSR = (3041, 3050); }
		case 3002 { @contSR = (3051, 3060); }
		case 3003 { @contSR = (3061, 3070); }
		case 3004 { @contSR = (3071, 3080); }
		case 3005 { @contSR = (3081, 3090); }
		case 3006 { @contSR = (3091, 3100); }
		case 3007 { @contSR = (3101, 3200); }
		# 4000-???? are tradeskill slots
	}

	return @contSR;
}

# 'helper' function for plugin::check_hasitem()
sub HasItem_search
{
	my $client = shift;				# client object
	my $findID = shift;				# itemID to find
	my @slotIR =(shift..shift);			# slotID range to check
	my $checkC = 0;					# check for containers?
	   $checkC = shift if defined($_[0]);
	my $itemID = INVALID_ID;			# default value

	# loop through specified slotID range
	for my $slotID(@slotIR)
	{
		$itemID = $client->GetItemIDAt($slotID);
		# don't check container or aug slots if no item was found
		next if $itemID == INVALID_ID;
		return 1 if $itemID == $findID;
		# check inside if item is a container
		if($checkC && $client->GetItemAt($slotID)->IsType(1))
		{
			my @bRange = getContainerRange($client, $slotID);
			my @search = ($client, $findID, $bRange[0], $bRange[1]);
			return 1 if HasItem_search(@search);
		}
		# check aug slots if not a container or book
		elsif(!$client->GetItemAt($slotID)->IsType(2))
		{
			foreach my $augID(0..4)
			{
				$itemID = $client->GetAugmentIDAt($slotID, $augID);
				return 1 if($itemID == $findID);
			}
		}
	}

	return 0;
}

# TO DO
sub HasItem_corpse
{
}

# usage: plugin::check_hasitem($client, itemID, [$lookIn]);
sub check_hasitem
{
	# get client info
	my $client = shift;
	my $verBit = $client->GetClientVersionBit();
	my $hasSoF = ($verBit & BIT_SoFAndLater) ? 1 : 0;

	# itemID to find
	my $findID = shift;

	# inventory buckets to search
	# default to all but shared
	my $lookIn = 55;
	   $lookIn = shift if defined($_[0]);

	# lower/upper slot num to search
	my $lRange = -1; my $uRange = -1;

	# arguments for HasItem_search
	my @search = ($client, $findID, $lRange, $uRange);

	# check worn inventory slots
	if($lookIn & invWhereWorn)
	{
		$search[-2] = 0; $search[-1] = 21;
		return 1 if(HasItem_search(@search));
	}

	# check for containers from now on
	push(@search, 1);

	# check personal inventory slots
	if($lookIn & invWherePersonal)
	{
		$search[-3] = 22; $search[-2] = 29;
		return 1 if(HasItem_search(@search));
	}

	# check cursor inventory slots
	if($lookIn & invWhereCursor)
	{
		$search[-3] = 30; $search[-2] = 30;
		return 1 if(HasItem_search(@search));
	}

	# check bank invenory slots
	if($lookIn & invWhereBank)
	{
		$search[-3] = 2000; $search[-2] = 2015;
		$search[-2] = 2023 if($hasSoF);
		return 1 if(HasItem_search(@search));
	}

	# check shared bank inventory slots
	if($lookIn & invWhereSharedBank)
	{
		$search[-3] = 2500; $search[-2] = 2501;
		return 1 if(HasItem_search(@search));
	}

	# check character trade slots
	if($lookin & invWhereTrading)
	{
		$search[-3] = 3000; $search[-2] = 3007;
		return 1 if(HasItem_search(@search));
	}

	# check all corpses
	# NOTE: This makes a database read for the itemID 31 times for each corpse!
	if($lookin & invWhereCorpse)
	{
		# my $bodCount = $client->GetCorpseCount();
		# return 0 if(!$bodCount);
		# for (my $bodNum = 1; $bodNum <= $bodCount; $bodNum++)
		# {
		# 	return 1 if(HasItem_corpse());
		# }
	}

	return 0;
}

1;
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