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  #1  
Old 07-17-2014, 01:46 PM
Pectabyte
Fire Beetle
 
Join Date: Feb 2006
Posts: 7
Exclamation All links broken? How do I make new zones?

Hi guys,

Im a very experience 3D artist. My brother has his own EQ server up and running and I'd like to build new custom zones from scratch for his game. Every link I find to a open zone or quake editor tutorial is broken. Does anyone know some place where I can go to learn which program I can create new zone geometry in and how to integrate it into my brother's server? I'm surprised I wasn't able to find anything on youtube about it.
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  #2  
Old 07-17-2014, 02:48 PM
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Akkadius
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Location: MN
Posts: 2,071
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The Wiki has this information as well as the programs: http://wiki.eqemulator.org/p?OpenZone&frm=Main

Also, see this thread: http://www.eqemulator.org/forums/showthread.php?t=38384
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  #3  
Old 07-22-2014, 11:52 AM
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Packet
Hill Giant
 
Join Date: Jun 2010
Location: Omicron Percei-8
Posts: 106
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Quote:
Originally Posted by Pectabyte View Post
Hi guys,

Im a very experience 3D artist. My brother has his own EQ server up and running and I'd like to build new custom zones from scratch for his game. Every link I find to a open zone or quake editor tutorial is broken. Does anyone know some place where I can go to learn which program I can create new zone geometry in and how to integrate it into my brother's server? I'm surprised I wasn't able to find anything on youtube about it.
If you need some advice, shoot me a PM. As soon as I can get passed the UV mapping issues im having at the moment, I'll work on producing some youtube tutorials. Otherwise, it's as easy as exporting your models (incl. materials which must be diffuse only! -> Alpha & normals will be ignored upon import, this takes extra work) as .obj and importing them into a newly created eqg file and you're done. Also the tool I'm currently using is Zaela's Zone Importer which Akkadius linked above. Also keep in mind that the material texture paths in the obj .mtl file are not relative. It looks for the textures in the same folder that the obj file is in. Just fyi.
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  #4  
Old 06-05-2015, 05:36 PM
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Rikon
Sarnak
 
Join Date: May 2010
Location: US
Posts: 87
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The directions look a bit out of date. Does anyone have a good link? I'll check the forum post later on.
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  #5  
Old 06-05-2015, 05:40 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
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Everything looks good to me. Links are all good, directions are clear, nothing's more than a year old. Is something giving you trouble as you look into this interesting idea?
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  #6  
Old 06-09-2015, 09:26 AM
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Rikon
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Quote:
Originally Posted by Shendare View Post
Everything looks good to me. Links are all good, directions are clear, nothing's more than a year old. Is something giving you trouble as you look into this interesting idea?
The Quake III demo link is dead.
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  #7  
Old 06-09-2015, 09:51 AM
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chrsschb
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Join Date: Nov 2008
Location: GA
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Quote:
Originally Posted by Rikon View Post
The Quake III demo link is dead.
Quick google search:

http://www.fileplanet.com/34621/down...e3:-Arena-Demo
http://www.gamershell.com/download_4291.shtml
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