Hey everyone just wanted to let you know about a server that is relaunching soon. wanted to invite anyone and everyone to check it out. EQ EMU private server
New Freeport (fully custom) launches 9/15
Everyone gets a fresh start in New Freeport! Experience Everquest like you have never before with new fully custom content.
2 box cap
Redesigned all classes, 100% custom spells
AA gains start at 20
Max level 21 thru a quest
AAs are account wide now!
Every named/rare spawn is fully scripted, if the boss seems unkillable, try watching emotes
Solo and group content
No exp loss on death or corpse runs
Active dev with load of new content planned
Every class has some way to heal, with priests excelling
Custom quests and epics for classes
Many custom item graphics... Ever want to play EQ with a master sword ?
MQ2 usage limited to assistance with boxing and map only, no automation
We have a allaclone for the server that only shows items once they have been discovered in game
We have a AA lookup to see what their values are set to and if they are working
Character magelo
http://newfreeport.hopto.org/home/index.html
Ran by a good and knowledge GM. Fun and friendly community! Come join the fun on 9/15
discord link:
http://discord.gg/n4s4M49
Magician - Focuses their mana on chaotic magic, unable to control their great elemental power. Many of their spells have random effects
Bard - Classic jack of all trades, master of none... they can really do it all though
Druid - Gains the ability to shapeshift into several forms, granting the ability to tank, melee, cast, or heal
Monk - Monks are more of a hybrid healer/dps, with healing abilities that cost endurance
Necromancer - Why change what isnt broken... These necros have a similar playstyle to traditional EQ, however they still have a bunch of new spells as well as tweaks to existing
Warrior - The classic tank that excels at avoiding damage
Shadowknight - The dps knight. Still able to take a beating, but able to give one right back. This knight even gets the ability to dual wield at later levels.
Paladin - Paladins are the more conservative knights. They focus more on heals than damage.
Cleric - Still the master of healing, this class has solid buffs and strong heals
Shaman - Shamans get a boatload of unique spells, from summoning a totem that is able to replicate single target spells onto your group, to throwable healing potions, to AE rez
Ranger - a true ranger, where a bow is what they know. these rangers focus on keeping distance between the target and them while shooting them down with their bows and spells.
Enchanter - Enchanters focus granting their group members powerful illusions that are capable of assisting in every situation.
Rogue - Melee class focused on melee and spell damage, dealing significantly more damage with poisons and a good deal of utility.
Berserker - DPS powerhouse, however, as the berserker does more damage he opens himself up to taking more damage. Not advised for solo play or new players to NFP.
Wizard - a "hidden" class with a unique playstyle... must be unlocked via quest
Beastlord - Focused on "being at one with their companion", beastlords are designed around the player providing buffs to their pet, while the pet provides buffs to the player. harmonizing on the strengths of the pet and player, the beastlord is a great soloer, and is eventually able to focus their pet into performing a variety of different roles