Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

Reply
 
Thread Tools Display Modes
  #1  
Old 01-29-2010, 01:43 PM
RichardoX
Hill Giant
 
Join Date: Dec 2004
Location: in your closet....
Posts: 169
Default OpenZone + Large Terrain

I made a terrain in 3ds max (about 1500x1500) with a texture that's 3072x3072. On an xp sp3 machine, it seems to be freezing at "Creating polygon entries". Does OZ not like such large models?
__________________
a hill giant slashes YOU for 25 points of damage!
You have been slain!
LOADING, PLEASE WAIT...
Reply With Quote
  #2  
Old 01-29-2010, 01:45 PM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

It probably dont like such large textures, try them at 1024...
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #3  
Old 01-29-2010, 01:53 PM
RichardoX
Hill Giant
 
Join Date: Dec 2004
Location: in your closet....
Posts: 169
Default

I can't man. That'd seriously degrade the quality of the terrain.

I don't want garbage terrain detail like in eq classic. :/ I suppose I could try breaking up the model by 4 parts and break up the texture but that's going to be a pain.


PS: Wind, I remember we had this issue with textures before and you fixed it. I was trying to use large texture on small models to increase detail and it was failing but you did some code change(s) to make it work. I think, anyways...
__________________
a hill giant slashes YOU for 25 points of damage!
You have been slain!
LOADING, PLEASE WAIT...
Reply With Quote
  #4  
Old 01-31-2010, 06:57 AM
Darkriderone
Fire Beetle
 
Join Date: Mar 2008
Posts: 19
Default

I thought I saw it mentioned somewhere that the maximum texture supported was either 1024x1024 or 2048x2048, but I'm more than likely wrong.

You could try tune down your texture just to see where the limit is at, but I'm may be asking something foolish.
Reply With Quote
  #5  
Old 02-01-2010, 08:56 AM
RichardoX
Hill Giant
 
Join Date: Dec 2004
Location: in your closet....
Posts: 169
Default

What I may have to do is find out the maximum texture size and make multiple terrains and mesh them together somehow. I'll figure something out.
__________________
a hill giant slashes YOU for 25 points of damage!
You have been slain!
LOADING, PLEASE WAIT...
Reply With Quote
  #6  
Old 02-01-2010, 09:26 AM
pfyon's Avatar
pfyon
Discordant
 
Join Date: Mar 2009
Location: Ottawa
Posts: 495
Default

RichardoX, how's the loading times with such huge textures?
Reply With Quote
  #7  
Old 02-01-2010, 11:59 AM
RichardoX
Hill Giant
 
Join Date: Dec 2004
Location: in your closet....
Posts: 169
Default

I don't really know yet. I haven't had the chance to test the image size theory yet. I wish Windcatcher was still around. :(
__________________
a hill giant slashes YOU for 25 points of damage!
You have been slain!
LOADING, PLEASE WAIT...
Reply With Quote
  #8  
Old 02-01-2010, 12:37 PM
pfyon's Avatar
pfyon
Discordant
 
Join Date: Mar 2009
Location: Ottawa
Posts: 495
Default

Hmm.

Well, according to Windcatcher's profile:
Quote:
Last Activity: Today 12:18 AM
Reply With Quote
  #9  
Old 02-01-2010, 01:25 PM
RichardoX
Hill Giant
 
Join Date: Dec 2004
Location: in your closet....
Posts: 169
Default

WindCatcher! We beseech the! Is it possible to have a texture as large as 3072x3072?!
__________________
a hill giant slashes YOU for 25 points of damage!
You have been slain!
LOADING, PLEASE WAIT...
Reply With Quote
  #10  
Old 02-01-2010, 11:14 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Just off the top of my head, try 2048x2048 or 4096x4096. OpenGL doesn't like non-power-of-two textures. I *think* OpenZone tries to fix those, but I don't remember.

FYI: I've been taking a break from OZ for the past few months, but I haven't forgotten about it. I just need to get my queue clear so I can get back to it
Reply With Quote
  #11  
Old 02-02-2010, 12:18 AM
RichardoX
Hill Giant
 
Join Date: Dec 2004
Location: in your closet....
Posts: 169
Default

I will test that theory and get back to you. OZ did remind me about not using textures by the power of 2. I understand what it meant now. Lol!
__________________
a hill giant slashes YOU for 25 points of damage!
You have been slain!
LOADING, PLEASE WAIT...
Reply With Quote
  #12  
Old 02-03-2010, 11:29 AM
RichardoX
Hill Giant
 
Join Date: Dec 2004
Location: in your closet....
Posts: 169
Default

Well, 4096x4096 didn't work out so well. I made a terrain 4096x4096 and the texture was also the same size. It had the same access violation error as the last. I'll try a smaller size next.
__________________
a hill giant slashes YOU for 25 points of damage!
You have been slain!
LOADING, PLEASE WAIT...
Reply With Quote
  #13  
Old 02-03-2010, 02:51 PM
RichardoX
Hill Giant
 
Join Date: Dec 2004
Location: in your closet....
Posts: 169
Default

This was the tutorial zone I was building. This texture is pretty big and it just won't compile. I'm assuming either the poly count is too high or the texture is too big or the entire model is too big. I have no clue, I just tried the smaller resolution and it does not work.



I stopped adding objects such as bridges, trees and houses because I have to redo it completely if this doesn't work out. :(
__________________
a hill giant slashes YOU for 25 points of damage!
You have been slain!
LOADING, PLEASE WAIT...
Reply With Quote
  #14  
Old 02-03-2010, 04:40 PM
mosfet777
Fire Beetle
 
Join Date: Apr 2008
Posts: 13
Default is simple client available ?

Ive been reading the threads for OZ and SC, (from the beginning I think)
and it looks like SC has been removed from the downloads (as of yesterday anyway) . I was wondering if it has gone back into closed beta again, or is it ok to download?

Honestly, the sky won't fall if it's closed

The work that I have seen so far is beyond my ability to truly appreciate.
So for me to say "Fantastic work Windchaser" would seem insignificant at best, but for what its worth it is amazing to me and I honestly don't care how long I have to wait to use it

the same for the other talented people contributing to this work, I didn't mean to exclude.
Reply With Quote
  #15  
Old 02-03-2010, 05:00 PM
pfyon's Avatar
pfyon
Discordant
 
Join Date: Mar 2009
Location: Ottawa
Posts: 495
Default

Are you sure it's freezing and not just taking forever to compile it? What does your memory usage look like before/after you start a compile? How about cpu?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:52 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3