Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-02-2013, 01:41 PM
NatedogEZ's Avatar
NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
Default LDON Assassinations broken?

Were these always broken? I remember them working before.. or maybe I am crazy.


Currently they correctly spawn the boss.. you can then kill the boss and get LDON win credit! (woot!)

But... zoning out and zoning back in INSTANTLY respawns the assassination boss! (doh!)

Can't really put any neat items on assassination bosses if they can be infinitely respawned :(

Tried this on 3 different servers and it worked on all.
Reply With Quote
  #2  
Old 11-02-2013, 02:50 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

This is just how it works.
Reply With Quote
  #3  
Old 11-02-2013, 04:22 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,071
Default

Natedog,

To avoid this you can simple set your shutdown delay on your zones:

Code:
UPDATE `zone` SET `shutdowndelay` = 900000;
This will keep zones up for 15 minutes so players can't just zone out and back in to force the zone to completely repop.
Reply With Quote
  #4  
Old 11-02-2013, 04:49 PM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
Default

Changing the shutdown timer will cause instance problems because when the instance is deleted it does not force the zone to shutdown. This means the next person to get an instance, even if it is different place, will be sent to this zone.
Reply With Quote
  #5  
Old 11-02-2013, 07:37 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,071
Default

Quote:
Originally Posted by sorvani View Post
Changing the shutdown timer will cause instance problems because when the instance is deleted it does not force the zone to shutdown. This means the next person to get an instance, even if it is different place, will be sent to this zone.
I don't use the adventure system, but if this is true, that is poor reassignment of instances.

You should have a unique instance one per adventure - not recycle a zone that a previous group used.
Reply With Quote
  #6  
Old 11-02-2013, 08:35 PM
NatedogEZ's Avatar
NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
Default

Thanks for the replies all! I guess I will try to figure out a way to make it impossible to do the boss a 2nd time
Reply With Quote
  #7  
Old 11-02-2013, 11:16 PM
NatedogEZ's Avatar
NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
Default

Quote:
Originally Posted by Akkadius View Post
Natedog,

To avoid this you can simple set your shutdown delay on your zones:

Code:
UPDATE `zone` SET `shutdowndelay` = 900000;
This will keep zones up for 15 minutes so players can't just zone out and back in to force the zone to completely repop.


This seems to work I think.

Zone is available for 30minutes after completion of the Adventure. (which the rulevalue for this timer does nothing unfortunately since the code to back it up was never implemented)

I left 2 characters inside the instance 2 minutes before the zone was about to kick us out.. I killed a few of the static mobs and made sure they left corpses inside Instance ID 31.

When the zone kicked us out I used 2 other characters to request the same exact adventure and zoned in right away.. they got Instance ID 31 .. (same instance)... however all the mobs were back and the corpses were gone and the adventure was able to be completed in this "new" instance.


Zoning in and out did not repop the boss when the instance was in the 30min shutdown mode.

So this seems to have fixed it.. I was trying to overlap the instances but I could not get them to overlap. (gonna try with a different zone later like sorvani suggested might happen)


edit..
Tested with 2 different zone... and it seems to work just fine always sends you to the correct instance / zone.
Reply With Quote
  #8  
Old 11-03-2013, 12:36 PM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
Default

Quote:
Originally Posted by Akkadius View Post
I don't use the adventure system, but if this is true, that is poor reassignment of instances.

You should have a unique instance one per adventure - not recycle a zone that a previous group used.
I have not looked at the actual source code for the adventures section. It may properly cleanup.
I know for a fact that the functions exported to Perl to destroy instances, and the GM commands will delete the instance but not force a shutdown of a running zone. This was brought to light when PEQ changed the shutdown timers on the sewers, vxed, and Tipt instances to 15 minutes.
Player - would complete a Vxed mission and use the NPC to destroy the instance (31) since the expedition system does not exist.
Player B would request a new LDoN and the system would assign it to instance 31 since it was no longer in use ( but the zone was still up due to extended timeout and would get zoned in to Vxed.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:23 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3