|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |
01-02-2006, 02:09 AM
|
Sarnak
|
|
Join Date: Aug 2005
Posts: 93
|
|
Boats and SHips
I'm back, and not done populating with boats and ships lol. Has anyone else done this? I haven't been on the forums for like ever.
|
01-02-2006, 02:58 AM
|
Sarnak
|
|
Join Date: Jun 2003
Location: Winnipeg,Manitoba,Canada
Posts: 50
|
|
All the servers ive played on knowone uses them,even Live dosent anymore.
|
01-02-2006, 06:18 AM
|
Demi-God
|
|
Join Date: Jan 2002
Posts: 1,290
|
|
When they updated DirectX in the EverQuest Client they broke object collision, you fall through boats now so it will never work.
__________________
www.eq2emu.com
EQ2Emu Developer
Former EQEMu Developer / GuildWars / Zek Seasons Servers
Member of the "I hate devn00b" club.
|
01-03-2006, 09:31 PM
|
Discordant
|
|
Join Date: Sep 2004
Posts: 253
|
|
I didn't know that. Still, that sounds like something Sony would do--- "Well, we broke it. Let's make a patch and make it seem like it was broken to begin with and that we've fixed it by breaking it. Also, nerf two random classes. It will seem more authentic like that."
|
01-04-2006, 01:44 PM
|
|
Dragon
|
|
Join Date: Mar 2004
Location: England
Posts: 776
|
|
OMG , you got me laughing my ass off at that one Sarepean. :lol:
|
04-23-2006, 04:08 AM
|
Hill Giant
|
|
Join Date: Feb 2002
Posts: 146
|
|
I have noticed that with the Ghost ship (114) the collision is still working. Try it in oot.
|
04-23-2006, 04:34 AM
|
Hill Giant
|
|
Join Date: Feb 2002
Posts: 146
|
|
Plus the maiden's voyage (race 72)
|
04-23-2006, 07:30 AM
|
Sarnak
|
|
Join Date: Mar 2002
Posts: 43
|
|
I rode the raft in Halas, have not yet been to the other boat locations, but the raft worked, except for a few little glitches in its pathing process.
__________________
Ichijin
- "Of course it works, I commented out the error messages."
|
05-03-2006, 05:42 AM
|
Sarnak
|
|
Join Date: Jan 2004
Location: Stockholm
Posts: 59
|
|
Quote:
Originally Posted by Sarepean
I didn't know that. Still, that sounds like something Sony would do--- "Well, we broke it. Let's make a patch and make it seem like it was broken to begin with and that we've fixed it by breaking it. Also, nerf two random classes. It will seem more authentic like that."
|
hahahahah, sad but very very true
|
05-07-2006, 04:51 AM
|
Fire Beetle
|
|
Join Date: Jan 2002
Posts: 28
|
|
re
I heard a rumor that boats will be back on live when that progression server opesn.
|
|
|
|
01-30-2007, 02:15 PM
|
AX Classic Developer
|
|
Join Date: May 2006
Location: filler
Posts: 2,049
|
|
Sure would be a cool thing, to be able to see that ship sail in and out of butcher again, maybe even get a ride on it :(
The ships existed back in the golden days when Everquest was a ton of fun. There was no AA's or special augs, nothing fancy - didn't need that crap anyways. It was so much fun with out all the expansions and all the other garbage SOE forced into the game.
Those were the days when GFay ment something, traveling to Butcher for a ride to Freeport on a boat was a major deal.
Risk/challenge for reward; The greater the challenge, the greater the reward. That's what SOE lost, and we (EqEmu) don't have it either. The main reason why we don't have it, is because, instead of tweaking the zones and putting good challenge and gameplay in what we have, we're too busy trying to keep up with the Live Eq madness.
By adding higher level zones, increasing the character level, high exp rates, we convert the lower zones we have into something worthless, just like SOE did.
By enabling Loot/plat drops as common as we have them now - that all becomes no-challenge, and worthlless too.
Sometimes I wonder if what we have for players on our servers now, are a group of people that are just in the game for the cheat of it. Maybe all the real players came, saw how it was, and left a long time ago.
|
|
|
|
|
|
|
01-31-2007, 01:24 AM
|
Discordant
|
|
Join Date: Sep 2006
Location: Subsection 185.D354 C.12
Posts: 346
|
|
Enjoying the DB... Not the Game...
The reason I run a server isn't for the server at all. I enjoy using SQL. But I understand where every one is coming from. I joined eqlive a few months before Velious came out. I still remember riding to Kunark on those little boats. The trip to Freeport was always fun and I remember crossing the world on foot at least twenty or so times. /gems was a nice game to play when meding or on the ships. I remember my first trip to Estate of Unrest and how I felt scared that a pumpkin head could fear me into submission.
When Velious came out I was like "Why do we need that?"
Later on as more stuff got added I felt less and less useful. Luclin came out and it took me a while to get the patch. Then not a month later Sony went expansion crazy. After GoD I stopped playing. I didn't like guilds and that
__________________
If at first you don't succeed destroy all evidence that you ever tried.
God doesn't give second chances... Hell, he sets you up the first time.
|
|
|
|
|
|
|
01-31-2007, 01:40 AM
|
|
The PEQ Dude
|
|
Join Date: Apr 2003
Location: -
Posts: 1,988
|
|
Getting boats working has always been a dream of mine, I would do anything to get rid of those damn translocs. I know they are what are on live, but come on boats were just cool. Who doesn't have great memories waiting for the boat, riding on them, and my favorite past time was to jump off, cast lev while i was sinking into OOT, cast sow, then do a Jesus meets the roadrunner along side of said boat
Some boats still indeed work as far as collision detection is concerned. I also believe I tried this way back when but I am pretty sure changing the gender of the Freeport boat works as well. As far as anything else, I can't say if it will work. The pathing will be a pain, as will forcing zoning so that there is still a boat on the other side for all the slow booters. (prolly best to use Perl), then there is the idea that since collision detection has changed I am worried that once the boats starts to move, the toon won't move with it, and just fall into the sea.
But, I am willing to give it a go. Anybody else up for it?
|
|
|
|
01-31-2007, 05:30 AM
|
|
Discordant
|
|
Join Date: Dec 2004
Posts: 266
|
|
I'm all for it.
__________________
|
01-31-2007, 05:53 AM
|
|
There was a huge project going at one point to get boats working, it fizzled out when the Direct x update made it so you fall right through the boats.
Until thats fixed its all wishing.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 06:48 AM.
|
|
|
|
|
|
|
|
|
|
|
|
|