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  #1  
Old 10-04-2017, 03:01 PM
Yard Dogg's Avatar
Yard Dogg
Sarnak
 
Join Date: Jul 2017
Posts: 32
Default Faction Check ?

I've been trying to get a custom NPC to respond based on a faction check. The following is based on a couple of examples I found,
that, supposeably, the ($faction >= 1401) should work. But the examples I used were old, old posts.
I put the NPC on freeport militia faction, which it does con warmly, (as intended) but neither of these attempts will do anything
for the faction check part of it.

This first one, the NPC will only repond with the "Be gone fool", even though the toon has appropriate faction and cons warmly.
Code:
sub EVENT_SAY {
if (($text=~/hail/i) && ($faction >= 1401)) {
	quest::say("Greetings $name. I am a member of the Freeport Militia.");
  } else {
		quest::say("Be Gone Fool!");
	}
}
This second attempt doesn't work at all, no response.

Code:
sub EVENT_SAY {
if ($faction >= 1401) {
  if ($text=~/hail/i) {
	quest::say("Greetings $name. I am a member of the Freeport Militia.");
  }
}
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  #2  
Old 10-04-2017, 03:55 PM
Turmoiltoad
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Join Date: Apr 2013
Posts: 27
Default

$faction scales from 1 to 9:

http://wiki.eqemulator.org/p?Faction_Values

Another option, maybe?

Code:
sub EVENT_SAY {
     $myfaction = $client->GetCharacterFactionLevel(105); # 105 = Freeport Militia
     if ($text=~/Hail/i && $myfaction >= 1401 ) { 
          quest::say("Greetings $name. I am a member of the Freeport Militia.");
     } else {
          quest::say("Be Gone Fool!");
     }
}
Or if you're just looking for "ally" faction, maybe this..?

Code:
sub EVENT_SAY {
     if ($text=~/Hail/i && $faction == 1 ) { 
          quest::say("Greetings $name. I am a member of the Freeport Militia.");
     } else {
          quest::say("Be Gone Fool!");
     }
}
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  #3  
Old 10-04-2017, 04:35 PM
Yard Dogg's Avatar
Yard Dogg
Sarnak
 
Join Date: Jul 2017
Posts: 32
Default

I Thank You for that Turmoiltoad. I read through that Faction Overview page on wiki, but I didn't see the Faction Values one until you linked it.
There is a lot of those lua scripts in the current quests now and I run into random ones that are broken, but I am not "lua savvy", so I have to
learn that in time.
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