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  #1  
Old 10-31-2014, 11:37 AM
zerjz3
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Join Date: Aug 2010
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Default Changing the default chat channel names

I use custom classes on my server, and would like to change the names of the default chat channels that it auto joins (Monk, Ranger, Antonica, etc)

Is this possible or are they hard-coded somewhere? If they're hard coded, is there a way to disable the autojoin channels to allow only user-made channels?
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  #2  
Old 10-31-2014, 05:07 PM
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Secrets
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Location: b
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Quote:
Originally Posted by zerjz3 View Post
I use custom classes on my server, and would like to change the names of the default chat channels that it auto joins (Monk, Ranger, Antonica, etc)

Is this possible or are they hard-coded somewhere? If they're hard coded, is there a way to disable the autojoin channels to allow only user-made channels?
http://wiki.eqemulator.org/p?Mail_Se...vice_%28UCS%29

This document should show you a list of channels and how to modify them.
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  #3  
Old 10-31-2014, 05:42 PM
Tertiary
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Auto joining of chat channels is controlled by the client. They can be changed by editing AutoChannels.txt in the EQ client directory.

There is no way to control auto channel joining serverside IIRC.
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  #4  
Old 10-31-2014, 07:24 PM
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Akkadius
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Quote:
Originally Posted by Tertiary View Post
Auto joining of chat channels is controlled by the client. They can be changed by editing AutoChannels.txt in the EQ client directory.

There is no way to control auto channel joining serverside IIRC.
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  #5  
Old 11-01-2014, 05:02 AM
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Drajor
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This is possible.
- I have only tested this with Underfoot!
- Requires source modification.

Calling (UCS) Client::JoinChannel will force UF to join the specified channel. I suspect UCS is able to ignore auto join completely and take complete control. I don't have time right now to look further into it :/
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  #6  
Old 11-01-2014, 10:35 AM
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Secrets
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Quote:
Originally Posted by Drajor View Post
This is possible.
- I have only tested this with Underfoot!
- Requires source modification.

Calling (UCS) Client::JoinChannel will force UF to join the specified channel. I suspect UCS is able to ignore auto join completely and take complete control. I don't have time right now to look further into it :/
See that's what I thought. Just redirect channels in UCS. If it doesn't work that way now I will add an 'alias' channel to UCS.
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