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  #1  
Old 05-14-2005, 03:24 AM
fathernitwit
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Join Date: Jul 2004
Posts: 773
Default Live Is Broke Again

OK,
so as many of you know, the newest patch broke eqemu again. So we are back where we started a couple months ago. They changed a reasonable ammount of stuff besides opcodes, so we got plenty of figuring out to do.

The best way you can help is by playing on live and packet collecting everything you do. I will be releasing a new packet collector once we have enough of the new structs figured out. Until that point the old one will still make valid log files, but none of the other stuff (privacy/mobs) will work. Submit any logs to PEQ feature logs folder as described in the collector thread. If you want your logs kept secret, contact me and we'll make arrangements.
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  #2  
Old 05-15-2005, 11:00 AM
gordonzero
Fire Beetle
 
Join Date: Aug 2004
Posts: 18
Default

just a quick question about opcodes ... um ... woudn't it be posible to find the opcodes by watching the server log for the "unknown opcode" and figuring out what you did to cause it to happen?
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  #3  
Old 05-17-2005, 08:18 AM
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Doodman
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Join Date: Aug 2003
Posts: 246
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Well, that is what we basically do..

But considering there are currently 200+ unknowns, it's not quite as simple as you might think.

Plus, they have changed around some structures so those need to be figured out again.
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  #4  
Old 06-12-2005, 04:31 PM
[BN]Shaun
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 1
Default Time untill fixed?

Is there any general ETA or guess of when you guys might have this fixed?
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  #5  
Old 06-12-2005, 04:54 PM
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solid11
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Join Date: Dec 2004
Posts: 266
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14 Days, 7 Hours, 47 Min, 23 sec....22 sec....21 sec....20 sec....
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  #6  
Old 06-12-2005, 09:19 PM
Dr Zauis's Avatar
Dr Zauis
I know how to fix that!
 
Join Date: May 2005
Posts: 447
Default

Quote:
Originally Posted by solid11
14 Days, 7 Hours, 47 Min, 23 sec....22 sec....21 sec....20 sec....
I hope this is not some sort of a twisted joke!
If not...WooT!
/bow
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  #7  
Old 06-12-2005, 09:22 PM
Belfedia
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Default

I think it was a joke :p
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  #8  
Old 06-14-2005, 08:49 AM
Thatguyfoo
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Join Date: Jun 2004
Posts: 3
Default

12 days....4 hours....9 minutes....59 seconds....58 seconds....
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  #9  
Old 06-14-2005, 10:20 AM
Dr Zauis's Avatar
Dr Zauis
I know how to fix that!
 
Join Date: May 2005
Posts: 447
Default

Well..I do see a server on the server select that say something like...
6.1DR2 live test..So Im thinking they are getting close.

BTW..I was wondering my self why go through all the trouble to make it live?
Why not work with what we have and start fixing bugs and forget about live
compatibility? So I did some searching and found the answer..And I agree 100% with the devs..If they would stop now and just work on the current version. Eventually there will be no one but very few to play! And the chances of ever getting back to live again will be nil..
Thats not good..So I agree..Priority #1 should be to keep live compatible.

You will never hear me complain about "bugs"! I will be more than satisfied
that the emu is as close to live as possible..The rest is rather moot!
There will be time to fix these "bugs" later...The most important thing is to keep it "live".

So thankyou Devs for having the sense to realize that the EMU is not for
a select few who were lucky enough to be here at the correct time..Its for
everyone! And the way to keep it that way is to keep making it live compatible!
Nothing else really matters after that..At least not at this time in my opinion.
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  #10  
Old 06-14-2005, 11:01 AM
mrea
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Join Date: Sep 2004
Location: Camp Hill,PA
Posts: 370
Default

I too would like to congratulate the Devs. on their hard work. I've been waiting for a very long time for the Live Compatible version to hit because I loved running my own server and messing around with MySQL. Good luck to you guys on fixing this mess that Sony has created
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  #11  
Old 06-15-2005, 03:07 PM
velotek
Fire Beetle
 
Join Date: Jun 2005
Posts: 4
Default

Not to sound ignorant but how is WintersRoar doing this currently? Is the eqmain.dll and eqgame.exe (along w/zone .txt files) that they patch over just the pre 5/11 copies of those files?
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  #12  
Old 06-16-2005, 07:34 AM
Ibanesx
Fire Beetle
 
Join Date: Jan 2004
Posts: 3
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Yeah, man thats kinda weird. Why does winteroar work. Is it because it has a seperate program ? Weird
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  #13  
Old 06-16-2005, 11:36 PM
Tulwen
Fire Beetle
 
Join Date: Jun 2005
Posts: 8
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If we reinstalled EQ with the CD's and did not patch would that get us going temporarily?

I'm just asking cause I'm trying to learn some about this and have a little fun with it before class starts back up next week.
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  #14  
Old 06-17-2005, 12:12 AM
Dr Zauis's Avatar
Dr Zauis
I know how to fix that!
 
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Default

Quote:
Originally Posted by Tulwen
If we reinstalled EQ with the CD's and did not patch would that get us going temporarily?

I'm just asking cause I'm trying to learn some about this and have a little fun with it before class starts back up next week.

No..You must patch. That is why its so important to keep the EMU compatible with live..I dont know but I suspect that some day something like Winters
Roar will become toally obsolete and there will be no way to play it unless you were lucky enough to have been playing before..

So thank those Devs for their incredible insight to this game..I have found it to be very confusing compared to a "Normal" 3d game where the .exe and file
structures never change!
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  #15  
Old 08-17-2005, 06:55 AM
yoshscout
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Join Date: Aug 2005
Posts: 1
Default Idea

Ok i been doing the coding thing for quite a while and i was thinking, this may be the way the developement process is going but i may be wrong.

Y not split the developement team in 2 parts. One that is concerned with keeping opcodes running ie live compat team and one that is purely running for functionality. live team gets it compatible and then functionality team catches current version up to that level of functionality. i know this requires updated opcodes for all that functionality most likely but you get the idea.

This brings up a good question... where is the documentation of what we have lost from version to version?
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