Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 09-28-2014, 04:30 PM
noudess
Discordant
 
Join Date: Sep 2012
Location: Upstate NY
Posts: 274
Default quest sounds

I see that the newest code ( I was running very old code ) doesn't do the quest::ding() anymore automatically as part of exp(100). Did live stop playing the sound on quest turnins?

I want the sound on my server. I suppose to keep from changing eqemu code I could change all the quests to call a diff thing.
Reply With Quote
  #2  
Old 09-28-2014, 04:34 PM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,594
Default

You could just add quest::ding() to them, if you really want it to sound off.
Reply With Quote
  #3  
Old 09-28-2014, 04:40 PM
noudess
Discordant
 
Join Date: Sep 2012
Location: Upstate NY
Posts: 274
Default

Yeah. Just not excited about a few hundred quest edits. Wow, I see from giot the ding has been gone for well over a year. You guys just didn't like the sound or did it disappear on live so you matched it?

I just want to make sure you guys don't want it to make noise before I do a script to mass edit my quests. Otherwise I'd just add it back into the code
Reply With Quote
  #4  
Old 09-28-2014, 05:00 PM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,594
Default

I was never aware that it was a part of the initial hand-in, I've always seen it as quest::ding(), even in OLD quests. If you really wanted, you could just write it back in.
Reply With Quote
  #5  
Old 09-28-2014, 05:14 PM
noudess
Discordant
 
Join Date: Sep 2012
Location: Upstate NY
Posts: 274
Default

I've seen it both ways on eqemu. I just remember from EQ back in the day, I think all successful handins got a ding noise. I see the ding was removed from the eqemu code a long time ago, before the svn switchover to git.

I'd surely add it back to the code if I felt you guys didn't mind and do a pull request. but I assumed it was removed for a reason.
Reply With Quote
  #6  
Old 09-28-2014, 05:18 PM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,594
Default

I don't know why it was removed and I'm not sure if making a pull request for something that was removed is useful or not.
Reply With Quote
  #7  
Old 09-29-2014, 01:41 AM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 904
Default

Always wondered what happened to that corny sound from back when I was turning in cb belts/pads, gnoll fangs, mead, etc lol.
__________________
Clumsy's World: Resurgence [2019-Present]
Clumsy's World 2.0 [2014-2016]
Clumsy's World [2006-2012]
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:29 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3