Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-16-2008, 01:12 PM
Telltolin's Avatar
Telltolin
Sarnak
 
Join Date: Apr 2004
Posts: 50
Talking Project: Loading Time, an endeavor to make all models global.

Project: Loading time my most recent project, one that has probably been done before, but I've never seen anything like it so I'm posting it anyhow. Upon installing this lovely simple modification, (most) all models will become global for you. The stretch between 399 and 500 only has a few working models, but I think a lot of them are placeholders for the new character models (phong+dust kicking galore), so that means they wouldn't work anyway. If you don't count all of those, I'd say about 98% of them work.
This mod only edits GlobalLoad.txt, which should be found snugly in your "eqemuinstalldirectory\Resources" folder.
How to install:
As you should know, when editing game files, backups are mandatory, do that.
Go to the top of the GlobalLoad file, above all the text, and paste this:
Quote:
1,0,TFFF,abysmal_chr,Loading Characters
1,0,TFFF,acrylia_chr,Loading Characters
1,0,TFFF,ael_chr,Loading Characters
1,0,TFFF,airplane_chr,Loading Characters
1,0,TFFF,akanon_chr,Loading Characters
1,0,TFFF,akheva_chr,Loading Characters
1,0,TFFF,anguish_chr,Loading Characters
1,0,TFFF,arena_chr,Loading Characters
1,0,TFFF,barindu_chr,Loading Characters
1,0,TFFF,befallen_chr,Loading Characters
1,0,TFFF,beholder_chr,Loading Characters
1,0,TFFF,bgb_chr,Loading Characters
1,0,TFFF,blackburrow_chr,Loading Characters
1,0,TFFF,bloodfields_chr,Loading Characters
1,0,TFFF,bon_chr,Loading Characters
1,0,TFFF,bothunder_chr,Loading Characters
1,0,TFFF,box_chr,Loading Characters
1,0,TFFF,brl_chr,Loading Characters
1,0,TFFF,broodlands_chr,Loading Characters
1,0,TFFF,brv_chr,Loading Characters
1,0,TFFF,burningwood_chr,Loading Characters
1,0,TFFF,butcher2_chr,Loading Characters
1,0,TFFF,butcher_chr,Loading Characters
1,0,TFFF,bvk_chr,Loading Characters
1,0,TFFF,bwd_chr,Loading Characters
1,0,TFFF,cabeast_chr,Loading Characters
1,0,TFFF,cabwest_chr,Loading Characters
1,0,TFFF,cauldron_chr,Loading Characters
1,0,TFFF,causeway_chr,Loading Characters
1,0,TFFF,cazicthule_chr,Loading Characters
1,0,TFFF,chambersa_chr,Loading Characters
1,0,TFFF,chambersb_chr,Loading Characters
1,0,TFFF,chambersc_chr,Loading Characters
1,0,TFFF,chambersd_chr,Loading Characters
1,0,TFFF,chamberse_chr,Loading Characters
1,0,TFFF,chambersf_chr,Loading Characters
1,0,TFFF,charasis_chr,Loading Characters
1,0,TFFF,chardok_chr,Loading Characters
1,0,TFFF,chardokb_chr,Loading Characters
1,0,TFFF,citymist_chr,Loading Characters
1,0,TFFF,clb_chr,Loading Characters
1,0,TFFF,cobaltscar_chr,Loading Characters
1,0,TFFF,codecay_chr,Loading Characters
1,0,TFFF,commons_chr,Loading Characters
1,0,TFFF,corathus_chr,Loading Characters
1,0,TFFF,corathusa_chr,Loading Characters
1,0,TFFF,corathusb_chr,Loading Characters
1,0,TFFF,cpt_chr,Loading Characters
1,0,TFFF,crb_chr,Loading Characters
1,0,TFFF,crushbone_chr,Loading Characters
1,0,TFFF,crystal_chr,Loading Characters
1,0,TFFF,cst_chr,Loading Characters
1,0,TFFF,dalnir_chr,Loading Characters
1,0,TFFF,dawnshroud_chr,Loading Characters
1,0,TFFF,delvea_chr,Loading Characters
1,0,TFFF,delveb_chr,Loading Characters
1,0,TFFF,dji_chr,Loading Characters
1,0,TFFF,dpf_chr,Loading Characters
1,0,TFFF,dpm_chr,Loading Characters
1,0,TFFF,dr2_chr,Loading Characters
1,0,TFFF,dra_chr,Loading Characters
1,0,TFFF,drachnidhive_chr,Loading Characters
1,0,TFFF,drachnidhivea_chr,Loading Characters
1,0,TFFF,drachnidhiveb_chr,Loading Characters
1,0,TFFF,drachnidhivec_chr,Loading Characters
1,0,TFFF,dranik_chr,Loading Characters
1,0,TFFF,draniksscar_chr,Loading Characters
1,0,TFFF,dreadlands_chr,Loading Characters
1,0,TFFF,dreadspire_chr,Loading Characters
1,0,TFFF,droga_chr,Loading Characters
1,0,TFFF,drv_chr,Loading Characters
1,0,TFFF,dulak_chr,Loading Characters
1,0,TFFF,eastkarana_chr,Loading Characters
1,0,TFFF,eastkorlach_chr,Loading Characters
1,0,TFFF,eastwastes_chr,Loading Characters
1,0,TFFF,echo_chr,Loading Characters
1,0,TFFF,ecommons_chr,Loading Characters
1,0,TFFF,eel_chr,Loading Characters
1,0,TFFF,eey_chr,Loading Characters
1,0,TFFF,efc_chr,Loading Characters
1,0,TFFF,efe_chr,Loading Characters
1,0,TFFF,efw_chr,Loading Characters
1,0,TFFF,emeraldjungle_chr,Loading Characters
1,0,TFFF,emp_chr,Loading Characters
1,0,TFFF,epf_chr,Loading Characters
1,0,TFFF,epm_chr,Loading Characters
1,0,TFFF,erudnext_chr,Loading Characters
1,0,TFFF,erudsxing_chr,Loading Characters
1,0,TFFF,everfrost_chr,Loading Characters
1,0,TFFF,fbf_chr,Loading Characters
1,0,TFFF,fbm_chr,Loading Characters
1,0,TFFF,fdr_chr,Loading Characters
1,0,TFFF,fearplane_chr,Loading Characters
1,0,TFFF,feerrott_chr,Loading Characters
1,0,TFFF,fel_chr,Loading Characters
1,0,TFFF,felwithea_chr,Loading Characters
1,0,TFFF,felwitheb_chr,Loading Characters
1,0,TFFF,ferubi_chr,Loading Characters
1,0,TFFF,fgh_chr,Loading Characters
1,0,TFFF,fhalls_chr,Loading Characters
1,0,TFFF,fieldofbone_chr,Loading Characters
1,0,TFFF,firiona_chr,Loading Characters
1,0,TFFF,fmo_chr,Loading Characters
1,0,TFFF,fmp_chr,Loading Characters
1,0,TFFF,fmt_chr,Loading Characters
1,0,TFFF,freporte_chr,Loading Characters
1,0,TFFF,freportn_chr,Loading Characters
1,0,TFFF,freportw_chr,Loading Characters
1,0,TFFF,frontiermtns_chr,Loading Characters
1,0,TFFF,frozenshadow_chr,Loading Characters
1,0,TFFF,fsk_chr,Loading Characters
1,0,TFFF,fud_chr,Loading Characters
1,0,TFFF,fungusgrove_chr,Loading Characters
1,0,TFFF,gbl_chr,Loading Characters
1,0,TFFF,gdr_chr,Loading Characters
1,0,TFFF,gfaydark_chr,Characting Loaders
1,0,TFFF,ggl_chr,Loading Characters
1,0,TFFF,ggm_chr,Loading Characters
1,0,TFFF,goo_chr,Loading Characters
1,0,TFFF,gpf_chr,Loading Characters
1,0,TFFF,gpm_chr,Loading Characters
1,0,TFFF,greatdivide_chr,Loading Characters
1,0,TFFF,gri_chr,Loading Characters
1,0,TFFF,griegsend_chr,Loading Characters
1,0,TFFF,grimling_chr,Loading Characters
1,0,TFFF,grobb_chr,Loading Characters
1,0,TFFF,growthplane2_chr,Loading Characters
1,0,TFFF,growthplane_chr,Loading Characters
1,0,TFFF,gtd_chr,Loading Characters
1,0,TFFF,guka_chr,Loading Characters
1,0,TFFF,gukb_chr,Loading Characters
1,0,TFFF,gukbottom_chr,Loading Characters
1,0,TFFF,gukc_chr,Loading Characters
1,0,TFFF,gukd_chr,Loading Characters
1,0,TFFF,guke_chr,Loading Characters
1,0,TFFF,gukf_chr,Loading Characters
1,0,TFFF,gukg_chr,Loading Characters
1,0,TFFF,gukh_chr,Loading Characters
1,0,TFFF,guktop_chr,Loading Characters
1,0,TFFF,gunthak_chr,Loading Characters
1,0,TFFF,gvk_chr,Loading Characters
1,0,TFFF,halas_chr,Loading Characters
1,0,TFFF,harbingers_chr,Loading Shit
1,0,TFFF,hateplane_chr,Loading Characters
1,0,TFFF,hateplaneb_chr,Loading Characters
1,0,TFFF,hatesfury_chr,Loading Characters
1,0,TFFF,highkeep_chr,Loading Characters
1,0,TFFF,highpass_chr,Loading Characters
1,0,TFFF,hohonora_chr,Loading Characters
1,0,TFFF,hohonorb_chr,Loading Characters
1,0,TFFF,hole_chr,Loading Characters
1,0,TFFF,hollowshade_chr,Loading Characters
1,0,TFFF,hpf_chr,Loading Characters
1,0,TFFF,hpm_chr,Loading Characters
1,0,TFFF,ibr_chr,Loading Characters
1,0,TFFF,iceclad_chr,Loading Characters
1,0,TFFF,icy_chr,Loading Characters
1,0,TFFF,iec_chr,Loading Characters
1,0,TFFF,ifc_chr,Loading Characters
1,0,TFFF,ihu_chr,Loading Characters
1,0,TFFF,ikkinz_chr,Loading Characters
1,0,TFFF,ila_chr,Loading Characters
1,0,TFFF,ilb_chr,Loading Characters
1,0,TFFF,illsalin_chr,Loading Characters
1,0,TFFF,inktuta_chr,Loading Characters
1,0,TFFF,innothule_chr,Loading Characters
1,0,TFFF,isb_chr,Loading Characters
1,0,TFFF,ise_chr,Loading Characters
1,0,TFFF,iwf_chr,Loading Characters
1,0,TFFF,iwh_chr,Loading Characters
1,0,TFFF,iwm_chr,Loading Characters
1,0,TFFF,izf_chr,Loading Characters
1,0,TFFF,izm_chr,Loading Characters
1,0,TFFF,jaggedpine_chr,Loading Characters
1,0,TFFF,jkr_chr,Loading Characters
1,0,TFFF,kael_chr,Loading Characters
1,0,TFFF,kaesora_chr,Loading Characters
1,0,TFFF,kaladima_chr,Loading Characters
1,0,TFFF,kaladimb_chr,Loading Characters
1,0,TFFF,karnor_chr,Loading Characters
1,0,TFFF,katta_chr,Loading Characters
1,0,TFFF,kedge_chr,Loading Characters
1,0,TFFF,kerraridge_chr,Loading Characters
1,0,TFFF,kithicor_chr,Loading Characters
1,0,TFFF,kob_chr,Loading Characters
1,0,TFFF,kodtaz_chr,Loading Characters
1,0,TFFF,krk_chr,Loading Characters
1,0,TFFF,kurn_chr,Loading Characters
1,0,TFFF,lakeofillomen_chr,Loading Characters
1,0,TFFF,lakerathe_chr,Loading Characters
1,0,TFFF,lavastorm_chr,Loading Characters
1,0,TFFF,letalis_chr,Loading Characters
1,0,TFFF,lfaydark_chr,Loading Characters
1,0,TFFF,lga_chr,Loading Characters
1,0,TFFF,lgr_chr,Loading Characters
1,0,TFFF,lmf_chr,Loading Characters
1,0,TFFF,lmm_chr,Loading Characters
1,0,TFFF,lug_chr,Loading Characters
1,0,TFFF,luj_chr,Loading Characters
1,0,TFFF,maiden_chr,Loading Characters
1,0,TFFF,mal_chr,Loading Characters
1,0,TFFF,mep_chr,Loading Characters
1,0,TFFF,mim_chr,Loading Characters
1,0,TFFF,mischiefplane_chr,Loading Characters
1,0,TFFF,mistmoore_chr,Loading Characters
1,0,TFFF,misty_chr,Loading Characters
1,0,TFFF,mmf_chr,Loading Characters
1,0,TFFF,mmm_chr,Loading Characters
1,0,TFFF,mmv_chr,Loading Characters
1,0,TFFF,mmy_chr,Loading Characters
1,0,TFFF,moi_chr,Loading Characters
1,0,TFFF,mseru_chr,Loading Characters
1,0,TFFF,mtc_chr,Loading Characters
1,0,TFFF,muh_chr,Loading Characters
1,0,TFFF,nadox_chr,Loading Characters
1,0,TFFF,najena_chr,Loading Characters
1,0,TFFF,natimbi_chr,Loading Characters
1,0,TFFF,necropolis_chr,Loading Characters
1,0,TFFF,necropolis_chr,Loading Characters
1,0,TFFF,nedaria_chr,Loading Characters
1,0,TFFF,nektulos_chr,Loading Characters
1,0,TFFF,nektulosa_chr,Loading Characters
1,0,TFFF,neriaka_chr,Loading Characters
1,0,TFFF,neriakb_chr,Loading Characters
1,0,TFFF,neriakc_chr,Loading Characters
1,0,TFFF,netherbian_chr,Loading Characters
1,0,TFFF,nexus_chr,Loading Characters
1,0,TFFF,nightmareb_chr,Loading Characters
1,0,TFFF,nin_chr,Loading Characters
1,0,TFFF,nmh_chr,Loading Characters
1,0,TFFF,northkarana_chr,Loading Characters
1,0,TFFF,nro2_chr,Loading Characters
1,0,TFFF,nro_chr,Loading Characters
1,0,TFFF,nurga_chr,Loading Characters
1,0,TFFF,nyd_chr,Loading Characters
1,0,TFFF,nym_chr,Loading Characters
1,0,TFFF,oasis2_chr,Loading Characters
1,0,TFFF,oasis_chr,Loading Characters
1,0,TFFF,oggok_chr,Loading Characters
1,0,TFFF,oot_chr,Loading Characters
1,0,TFFF,opf_chr,Loading Characters
1,0,TFFF,opm_chr,Loading Characters
1,0,TFFF,overthere_chr,Loading Characters
1,0,TFFF,paf_chr,Loading Characters
1,0,TFFF,paineel_chr,Good god
1,0,TFFF,paludal_chr,Loading Characters
1,0,TFFF,paw_chr,Loading Characters
1,0,TFFF,pbr_chr,Loading Characters
1,0,TFFF,permafrost_chr,Loading Characters
1,0,TFFF,poair_chr,Loading Characters
1,0,TFFF,podisease_chr,Loading Characters
1,0,TFFF,poeartha_chr,Loading Characters
1,0,TFFF,poearthb_chr,Loading Characters
1,0,TFFF,pofire_chr,Loading Characters
1,0,TFFF,poinnovation_chr,Loading Characters
1,0,TFFF,pojustice_chr,Loading Characters
1,0,TFFF,poknowledge_chr,Loading Characters
1,0,TFFF,ponightmare_chr,Loading Characters
1,0,TFFF,postorms_chr,Loading Characters
1,0,TFFF,potactics_chr,Loading Characters
1,0,TFFF,potimea_chr,Loading Characters
1,0,TFFF,potimeb_chr,Loading Characters
1,0,TFFF,potorment_chr,Loading Characters
1,0,TFFF,potranquility_chr,Loading Characters
1,0,TFFF,povalor_chr,Loading Characters
1,0,TFFF,powar_chr,Loading Characters
1,0,TFFF,powater_chr,Loading Characters
1,0,TFFF,pri_chr,Loading Characters
1,0,TFFF,provinggrounds_chr,Loading Characters
1,0,TFFF,pum_chr,Loading Characters
1,0,TFFF,pus_chr,Loading Characters
1,0,TFFF,qcat_chr,Loading Characters
1,0,TFFF,qey2hh1_chr,Loading Characters
1,0,TFFF,qeynos2_chr,Loading Characters
1,0,TFFF,qeynos_chr,Loading Characters
1,0,TFFF,qeytoqrg_chr,Loading Characters
1,0,TFFF,qimini_chr,Loading Characters
1,0,TFFF,qrg_chr,Loading Characters
1,0,TFFF,rak_chr,Loading Characters
1,0,TFFF,rap_chr,Loading Characters
1,0,TFFF,rathemtn_chr,Loading Characters
1,0,TFFF,rem_chr,Loading Characters
1,0,TFFF,rgm_chr,Loading Characters
1,0,TFFF,rivervale_chr,Loading Characters
1,0,TFFF,roe_chr,Loading Characters
1,0,TFFF,rom_chr,Loading Characters
1,0,TFFF,runnyeye_chr,Loading Characters
1,0,TFFF,scarlet_chr,Loading Characters
1,0,TFFF,scr_chr,Loading Characters
1,0,TFFF,sdc_chr,Loading Characters
1,0,TFFF,sdf_chr,Loading Characters
1,0,TFFF,sdm_chr,Loading Characters
1,0,TFFF,selibis_chr,Loading Characters
1,0,TFFF,sed_chr,Loading Characters
1,0,TFFF,sef_chr,Loading Characters
1,0,TFFF,sem_chr,Loading Characters
1,0,TFFF,shadeweaver_chr,Loading Characters
1,0,TFFF,shadowhaven_chr,Loading Characters
1,0,TFFF,sharvahl_chr,Loading Characters
1,0,TFFF,shp_chr,Loading Characters
1,0,TFFF,shr_chr,Loading Characters
1,0,TFFF,sir_chr,Loading Characters
1,0,TFFF,sirens_chr,Loading Characters
1,0,TFFF,skb_chr,Loading Characters
1,0,TFFF,skt_chr,Loading Characters
1,0,TFFF,skyfire_chr,Loading Characters
1,0,TFFF,skyshrine2_chr,Loading Characters
1,0,TFFF,skyshrine_chr,Loading Characters
1,0,TFFF,sleeper2_chr,Loading Characters
1,0,TFFF,sleeper_chr,Loading Characters
1,0,TFFF,snn_chr,Loading Characters
1,0,TFFF,soldunga_chr,Loading Characters
1,0,TFFF,soldungb_chr,Loading Characters
1,0,TFFF,solrotower_chr,Loading Characters
1,0,TFFF,soltemple_chr,Loading Characters
1,0,TFFF,southkarana_chr,Loading Characters
1,0,TFFF,spd_chr,Loading Characters
1,0,TFFF,sro_chr,Loading Characters
1,0,TFFF,sseru_chr,Loading Characters
1,0,TFFF,ssratemple_chr,Loading Characters
1,0,TFFF,steamfont_chr,Loading Characters
1,0,TFFF,stf_chr,Loading Characters
1,0,TFFF,stonebrunt_chr,Loading Characters
1,0,TFFF,str_chr,Loading Characters
1,0,TFFF,stu_chr,Loading Characters
1,0,TFFF,swampofnohope_chr,Loading Characters
1,0,TFFF,syn_chr,Loading Characters
1,0,TFFF,tac_chr,Loading Characters
1,0,TFFF,tbf_chr,Loading Characters
1,0,TFFF,tbl_chr,Loading Characters
1,0,TFFF,tbm_chr,Loading Characters
1,0,TFFF,tef_chr,Loading Characters
1,0,TFFF,tem_chr,Loading Characters
1,0,TFFF,templeveeshan_chr,Loading Characters
1,0,TFFF,ten_chr,Loading Characters
1,0,TFFF,tenebrous_chr,Loading Characters
1,0,TFFF,tgl_chr,Loading Characters
1,0,TFFF,thedeep_chr,Loading Characters
1,0,TFFF,thegrey_chr,Loading Characters
1,0,TFFF,thurgadina_chr,Loading Characters
1,0,TFFF,thurgadinb_chr,Loading Characters
1,0,TFFF,timorous2_chr,Loading Characters
1,0,TFFF,timorous_chr,Loading Characters
1,0,TFFF,tmb_chr,Loading Characters
1,0,TFFF,tmt_chr,Loading Characters
1,0,TFFF,tnf_chr,Loading Characters
1,0,TFFF,tnm_chr,Loading Characters
1,0,TFFF,torgiran_chr,Loading Characters
1,0,TFFF,tox_chr,Loading Characters
1,0,TFFF,tpb_chr,Loading Characters
1,0,TFFF,tpo_chr,Loading Characters
1,0,TFFF,trakanon_chr,Loading Characters
1,0,TFFF,trk_chr,Loading Characters
1,0,TFFF,trn_chr,Loading Characters
1,0,TFFF,trw_chr,Loading Characters
1,0,TFFF,tsm_chr,Loading Characters
1,0,TFFF,ttb_chr,Loading Characters
1,0,TFFF,tvp_chr,Loading Characters
1,0,TFFF,twf_chr,Loading Characters
1,0,TFFF,twilight_chr,Loading Characters
1,0,TFFF,tzf_chr,Loading Characters
1,0,TFFF,tzm_chr,Loading Characters
1,0,TFFF,udk_chr,Loading Characters
1,0,TFFF,umbral_chr,Loading Characters
1,0,TFFF,unb_chr,Loading Characters
1,0,TFFF,unrest_chr,Loading Characters
1,0,TFFF,vac_chr,Loading Characters
1,0,TFFF,vas_chr,Loading Characters
1,0,TFFF,veeshan_chr,Loading Characters
1,0,TFFF,veg_chr,Loading Characters
1,0,TFFF,vek_chr,Loading Characters
1,0,TFFF,velketor_chr,Loading Characters
1,0,TFFF,vexthal_chr,Loading Characters
1,0,TFFF,wakening_chr,Loading Characters
1,0,TFFF,warrens_chr,Loading Characters
1,0,TFFF,warslikswood_chr,Loading Characters
1,0,TFFF,wbu_chr,Loading Characters
1,0,TFFF,wel_chr,Loading Characters
1,0,TFFF,westwastes_chr,Loading Characters
1,0,TFFF,wmp_chr,Loading Characters
1,0,TFFF,wof_chr,Loading Characters
1,0,TFFF,wrf_chr,Loading Characters
1,0,TFFF,wuf_chr,Loading Characters
1,0,TFFF,wyv_chr,Loading Characters
Now you are done.

Notes:
This mod is entirely client side, as I am sure you know. Better to say it now than be asked later.
The loading times aren't increased too severely*, only a minute or two longer than usual, and only when initially connecting.

*not guaranteed if you are running windows me with a 56k modem

If this isn't in the right subforum, move it, please and thank you. The jerks in IRC were sleeping or something and didn't answer my question about where to post it, so I posted it here where I figured it'd get a lot of views.
Reply With Quote
  #2  
Old 04-16-2008, 01:17 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,447
Default

Quote:
Originally Posted by Telltolin View Post
The jerks in IRC were sleeping or something and didn't answer my question about where to post it, so I posted it here where I figured it'd get a lot of views.
I'm not a jerk :(

great work btw, very handy!
Reply With Quote
  #3  
Old 04-16-2008, 02:16 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

could you explain in a bit more details how the mechanics behind the screen work on this one?
It is not loading individual models, excatly what and from where been loaded into what?
how about RAM req, how much they go up?
Reply With Quote
  #4  
Old 04-16-2008, 02:53 PM
Telltolin's Avatar
Telltolin
Sarnak
 
Join Date: Apr 2004
Posts: 50
Default

Quote:
Originally Posted by ChaosSlayer View Post
could you explain in a bit more details how the mechanics behind the screen work on this one?
It is not loading individual models, excatly what and from where been loaded into what?
how about RAM req, how much they go up?
They load from .s3d files, the globalload.txt defines what s3d files to load from upon connecting to a server. Since it is client side, I think it only loads them ingame where necessary.
I don't think it uses up much more ram or cpu than normal. I didn't notice any difference in speed, and I only have 1gb of ram and a single core cpu.
Reply With Quote
  #5  
Old 04-16-2008, 03:24 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

how would this work models which have been found to be unstable or crash zone when force loaded? For example grimling and skunks when laoded into non native zones become stiff and will eventualy crash the zone
Reply With Quote
  #6  
Old 04-16-2008, 03:27 PM
Telltolin's Avatar
Telltolin
Sarnak
 
Join Date: Apr 2004
Posts: 50
Default

Quote:
Originally Posted by ChaosSlayer View Post
how would this work models which have been found to be unstable or crash zone when force loaded? For example grimling and skunks when laoded into non native zones become stiff and will eventualy crash the zone
Hmm, I didn't notice anything like that. I wonder why that'd happen, doesn't make any sense.
Reply With Quote
  #7  
Old 04-16-2008, 03:38 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

coudl you check on this? Since you allready have this thing set up.
turn any npc in say Gfay into a skunk and a grimling - and see if anything bad happens
Reply With Quote
  #8  
Old 04-16-2008, 03:57 PM
TheLieka
Developer
 
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
Default

Quote:
Originally Posted by ChaosSlayer View Post
how would this work models which have been found to be unstable or crash zone when force loaded? For example grimling and skunks when laoded into non native zones become stiff and will eventualy crash the zone
I completely understand that - if I saw a grimling in gfaydark, it would make me stiff too...

Dax
__________________
Daxum



Former ServerOp - Vallon Zek / Tallon Zek Emu Server - Legit / Guild PvP - (2007 - 2011 RIP)
Reply With Quote
  #9  
Old 04-16-2008, 04:03 PM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
Default

I thought you liked bearded female dwarves?
Reply With Quote
  #10  
Old 04-16-2008, 04:08 PM
TheLieka
Developer
 
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
Default

As long as it's not over four feet tall, I'm ok with it.



Dax
__________________
Daxum



Former ServerOp - Vallon Zek / Tallon Zek Emu Server - Legit / Guild PvP - (2007 - 2011 RIP)
Reply With Quote
  #11  
Old 04-16-2008, 04:14 PM
Telltolin's Avatar
Telltolin
Sarnak
 
Join Date: Apr 2004
Posts: 50
Default

Quote:
Originally Posted by ChaosSlayer View Post
coudl you check on this? Since you allready have this thing set up.
turn any npc in say Gfay into a skunk and a grimling - and see if anything bad happens
Reply With Quote
  #12  
Old 04-16-2008, 10:54 PM
TheLieka
Developer
 
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
Default

Are they animated or stiff?
__________________
Daxum



Former ServerOp - Vallon Zek / Tallon Zek Emu Server - Legit / Guild PvP - (2007 - 2011 RIP)
Reply With Quote
  #13  
Old 04-17-2008, 12:22 AM
TheLieka
Developer
 
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
Default

One other question - I assume that this includes boats. One that comes to mind is the skiff in OOT, if it's possible to change it to the race for the boat in Halas, you might be on to something!

Dax
__________________
Daxum



Former ServerOp - Vallon Zek / Tallon Zek Emu Server - Legit / Guild PvP - (2007 - 2011 RIP)
Reply With Quote
  #14  
Old 04-17-2008, 03:54 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Woah, I was actually thinking of doing this just to play with models! Saves me a TON of work lol. I was just gonna go through all of the .txt files for zones and copy what was in them to 1 big file. Looks like you did all of the work for me lol. I am sure I will be checking this out soon. Thanks!
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #15  
Old 04-17-2008, 07:09 AM
Telltolin's Avatar
Telltolin
Sarnak
 
Join Date: Apr 2004
Posts: 50
Default

Quote:
Originally Posted by TheLieka View Post
One other question - I assume that this includes boats. One that comes to mind is the skiff in OOT, if it's possible to change it to the race for the boat in Halas, you might be on to something!

Dax
The models aren't stiff or slow at all, look entirely normal and the zone functions perfectly without any lag.
I don't know if it's possible to change the race of a boat. It very well might be, certainly worth a try.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:30 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3