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  #1  
Old 12-24-2004, 08:38 PM
ecliptic
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Default Server ideas.

Something I would to see would be an EQ pre-Luclin. With the old world completely redone with larger zones, bigger cities, better quests, new zones that were never made. (Just look at your old EQ map). Some zones could even be combined, such as Felwithe with Gfay, the Karanas and both Commonlands.
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  #2  
Old 12-26-2004, 07:53 AM
JohnMcguirk
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yes. it shouldnt be done on eqemu though, i want to see pre luclin eq on a leet open source engine with high poly detailed remakes of each zone and remakes of the old race models and mobs. REAL REMAKES. not like the luclin model upgrades. they should be actually based on the original models not just the modellers random creation of what he think that race might look like, he should actually start off with the original model as a base and start adding more polygons etc. nothing should be changed, only added. some places dont need anything added, for example citys like felwithe or zones like blackburrow, the geometry is perfect the way it is, i would want them to be just the same exept with things like high polys, rich lighting, bumpmaping on things like stone walls and houses or cave walls, specular lighting on shiney things, particle effects, and lots of objects. its the vast randomly gen'd out door areas that need content added.
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  #3  
Old 12-26-2004, 06:46 PM
a_Guest03
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JohnMcGuirk, it would rule if we could find this mysterious "he" who would design these extra polygons, no?
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  #4  
Old 12-26-2004, 11:18 PM
JohnMcguirk
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what do you mean we? who is we? i am not aware of any project with a vision similar to this. if there was i would start working on the 3d for it right away.
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  #5  
Old 12-27-2004, 12:17 AM
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KhaN
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Quote:
i want to see pre luclin eq on a leet open source engine with high poly detailed remakes of each zone and remakes of the old race models and mobs.
Will never happen, main reason being is if openeq make it out (and will be prolly in a few months), remodeling EQ as you are speaking is impossible for amateur, or is a yearS work, which will be useless, before at the end, it will be just EQ1, ask every roleplayers around, no one really play for the graphism, but for the contents (cept maybe the teenagers~).

Also, you have to take in consideration you cannot add anything to existing zone (its copyrighted), maybe copy it and redoing it from starch would be possible (and im sure you will be sued for this), but imagine the task it would be to replace every objects at the same coords, like every trees in Greater Faydark ...

Too many work for minor result imo
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  #6  
Old 12-27-2004, 12:22 AM
JohnMcguirk
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Quote:
if openeq make it out, remodeling EQ as you are speaking is impossible for amateur, or is a yearS work
what? what does that have to do with 'if openeq make it out'

i dont disagree it would take a years work, but i dont think the results would be minor.
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  #7  
Old 12-27-2004, 12:56 AM
MrPanz
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youve got one valid point there khan, its copywritted.
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  #8  
Old 12-28-2004, 02:56 PM
ryder911
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Quote:
Originally Posted by JohnMcguirk
Quote:
if openeq make it out, remodeling EQ as you are speaking is impossible for amateur, or is a yearS work
what? what does that have to do with 'if openeq make it out'

i dont disagree it would take a years work, but i dont think the results would be minor.
That means that you can change the models with the client people use now, you Will have to wait for openeq to come out before people will be able to change the models. And even with that out, it will still be hard to make new models for EQ, its not something that you can just read a tutorial and be able to do ti right away, you have to be skilled to make a complex model like that.
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  #9  
Old 12-30-2004, 07:08 PM
Ilia_Muramets
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Hello everyone and Happy New Year.
What I wanted to ask/suggest is this. Would it be (legal?) in comparison what EQemu is doing right now to have EQemu for different releases out of the box? What I mean is, I want to install just EverQuest the RUINS OF KUNARK out of CD and without any patches get an Emulator server setup just for that. Same goes for every major release.
Why many might ask? Well, simply because many people liked game BEST the way it was (with few minor adjustments) before new add-on release that most of the time screwed game. I don't know about many of you but I personally enjoyed game most until PoP came out. Velius and Luclin add-ons were nice, but they didn't really add anything new to game, just made it larger, which isn't necessary what most people would like to see.

Also, staying current with Live server means every time they get a new patch released they screw those who just came to this forum or if someone had to reinstall/reformat.
I would also be willing to put my skills 7+ years of programming/hacking/editing/ and just screwing around with code/data and (few hours a day, part-time) for development and improvement of the project. However I haven't seen any mission statements - long term goals outlined. Or... I just haven't seen them because forum is just to huge to read everything, and unlike how it was when I was in school I don't have that much free time now that I have different responsibilities in (errr.. Life - Emulation).
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  #10  
Old 01-02-2005, 03:46 PM
MrPanz
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ryder i think you missed the part about it being on a open source engine, open eqs 3d renderer isnt functional or pretty enough for what he discribed. and we dont need you to tell us the skills required for 3d modeling.
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  #11  
Old 01-05-2005, 11:44 PM
GAYLOVEPANDA
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does anyone else think its sad soe is in charge of everquest? theyve completley degraded its once respected name and turned into a rediculous franchise with things like Lords of Everquest and EQ:OA. the original game that was designed is gone, and theres little hope of it ever existing again. eq2 makes me sad.. the project described is how eq2 should of been. i want to see a project like this done, its the only chance there is for seeing everquest alive again. and if they shut you down, so what, you didnt steal any of their work, you just took their concepts and design and enhanced it because no one else would. you didnt make any money off it so you cant get in trouble. i cant wait till open eq's 3d renderer gets good enuf to do that. and if no theres always some good looking game engines out there.
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  #12  
Old 01-06-2005, 01:23 AM
Cisyouc
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Quote:
open eqs 3d renderer isnt functional or pretty enough for what he discribed
Pardon? OpenEQ has already been able to successfully open and navigate any zone in EverQuest and they are working on EverQuest II zones as well. At the moment eqg's are disabled, but I have walked through Anguish personally (anguish.eqg) with openeq and the only thing that was wrong was the water shader. But I believe even now that is fixed.
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  #13  
Old 01-06-2005, 09:20 AM
MrPanz
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but it doesnt have all the pretty functions mentioned in the begining of this thread, and it would need to be able to handle eq2ish polycount.. it doesnt even have eq style lighting atm which is what made eq look good. sorry if it offends you but what you quoted still stands atm.
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  #14  
Old 01-06-2005, 06:34 PM
Daeath
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Ecliptic, JohnMcguirk: either one of you two ever do any serious 3d work? To design a decent high-poly organic mesh takes some time, but decent textures take longer, and proper animation is the kingpin of time (at least for me with my home studio and no $$$ motion-capture). What you're asking for, to only take 1 year's work, would require a dedicated team of at least a dozen veteran designers working a full 40hrs/week. That's just for gfx: you'll also need scripters and sound. And all this is assuming that you're going to use a system/engine already out; otherwise you'll need a full coding team to create a whole new client. A years work? That would be historic proportions for the game design community.

What you could do is make a mod of a few zones - I recommend using TES's construction set. You can get some great poly-counts with it, and it has a wonderful built-in world editor &amp; quest/item creator. And being a mod, I don't know how applicable copyrighted material is being a free distrubution system.

In the end, would it be worth it? That depends: if you spend the hundreds of hours just to create a product just for the sake of creation, then you might walkaway satisfied. But usually people create something with the hope to watch the masses fall in love with it: that'll never happen with an updated EQ1.
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  #15  
Old 01-07-2005, 07:52 AM
MrPanz
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the mass's couldnt fall in love with a free eq1 with better graphics? not to mention old school eq gameplay which mass's have already fallen in love with and beg soe to remake every day. a project like this has more of a chance to bring pre-luclin gameplay back to life with a mass ammount of players than any pre-luclin eqemu server. you dont think an updated eq1 could ever be popular? if eq2 had been an updated pre-luclin eq1 it would have twice the playerbase it has now.

and a project like this will not be on 'TES's' or any other noobie eqemu 3d 'construction set' it will be built with the professional 3d software todays 3d artists know and use.
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