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  #1  
Old 09-10-2012, 03:52 PM
Uleat's Avatar
Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default NukeItem vs. Client

I haven't seen any postings saying that #nukeitem is causing client crashes.

The only time that I have an issue is when the item being deleted is in one of the bank/shared bank slots. It crashes the client every time, but the server is ok and
finishes the action.


This is the same issue that I'm having with trying to re-sync the client..it doesn't appear to like having its bank items directly deleted/moved to slot->0xFFFFFFFF in
quantites of 0xFFFFFFFF. (I can send items into the slots with no problems.)


Has anyone else experienced client crashes when using #nukeitem on bank items?
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  #2  
Old 09-10-2012, 09:34 PM
KLS
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Default

Aye it's a known issue internally.
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  #3  
Old 09-12-2012, 08:52 PM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

I noticed this in the struct defs:

Code:
// from_slot/to_slot
// -1 - destroy
//  0 - cursor
//  1 - inventory
//  2 - bank
//  3 - trade
//  4 - shared bank
Is this old information, or does anyone know how it is implemented?


Also, a 16-bit (0xFFFF) number_in_stack value doesn't appear to crash the client..but it doesn't do anything but give the move item failed message either...
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