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  #1  
Old 11-20-2004, 04:26 PM
daeken_bb
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Default OpenEQ Screenshots :D

Well, we're finally at a point where we can post screenshots





There was a small bug in the TER material list loader that caused some problems, but nothing major.

Anyway, tomorrow I'll be coding a ZON loader so we not only are able to open EQGs without specifying the .ter name inside it, but we'll also have placeable objects

As always, source is available at http://home.archshadow.com/~daeken/openeq/ and you can also get a tarball at http://home.archshadow.com/~daeken/openeq.tar.bz2

Happy Hacking,
Lord Daeken M. BlackBlade
(Cody Brocious)
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  #2  
Old 11-20-2004, 05:53 PM
Cisyouc
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Astounding. Great Work, Daeken.
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C++ is wonderful.
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  #3  
Old 11-20-2004, 06:01 PM
Echoes
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:mrgreen: nice work!
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Old 12-16-2004, 10:28 AM
MOG
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Yes, it is nice work, very nice. With that much knowledge regarding the file formats, do you intend to create a worldbuilder/zone editor?

MOG
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  #5  
Old 12-16-2004, 10:38 AM
daeken_bb
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Quote:
Originally Posted by MOG
Yes, it is nice work, very nice. With that much knowledge regarding the file formats, do you intend to create a worldbuilder/zone editor?

MOG
Well, we will have an editor in OpenEQ, not just for zones but also other models.
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  #6  
Old 12-16-2004, 10:59 AM
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KhaN
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Quote:
Yes, it is nice work, very nice. With that much knowledge regarding the file formats, do you intend to create a worldbuilder/zone editor?

MOG
Look for OpenZone if you want a tool to create zones. But even with OpenZone or eventually OpenEQ zone editor, you will hit the same "problem" if are looking for a NWN Aurora Toolset like editor, because both wont allow you to use EQ premade objects/zones (copyrighted stuff), so you will have to make all from scratch, but it worth the effort !
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  #7  
Old 12-16-2004, 11:04 AM
daeken_bb
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Quote:
Originally Posted by KhaN
Quote:
Yes, it is nice work, very nice. With that much knowledge regarding the file formats, do you intend to create a worldbuilder/zone editor?

MOG
Look for OpenZone if you want a tool to create zones. But even with OpenZone or eventually OpenEQ zone editor, you will hit the same "problem" if are looking for a NWN Aurora Toolset like editor, because both wont allow you to use EQ premade objects/zones (copyrighted stuff), so you will have to make all from scratch, but it worth the effort !
Actually, that's not quite true. I want to make it so we can import placeable objects from other files without actually including them... just a reference to the model file.
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  #8  
Old 12-16-2004, 11:20 AM
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KhaN
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Quote:
I want to make it so we can import placeable objects from other files
Oh my, reading this, im happy that all my "objectq" are merged into landscape forming one unique mesh lol.

But lets back to topic, keep up the good work Daeken
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