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  #1  
Old 04-04-2005, 12:36 AM
Richardo
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Default Dark Horizons Server (Legends) By the Original Creators of LotR

We are currently looking for new members on our team! If you are interested, do not PM me, post on our Forums under "Jobs" section but be sure to read the jobs section listing on what we need before posting... Dark Horizon Forums

Dark Horizons is a PvP Point-Based Server by the original Lord of the Rings Crew of Cofruben, Richardo, and Faydra. DH is based on the dawn of war in which wages between the Alliance and the Rebellion. For those of you whom enjoyed GuildWars and Rogeans RaidAddicts, this server holds many of the same aspects from point based armor purchasing to the PK-Point System. The server is approximately 75% near completion and ever day is put together peice by peice, mostly all that is needed is spawning, loot tables, and quests, all code is complete. No ETA although we are hoping on completion by the end of this month or a week into the next month. Our website is under-construction now but we will keep you updated and also we have no forums.

Features of Interest

Guards> You can purchase guards points that follow and protect you, also zoning with you. Also in several zones you may found "lost" or "imprisoned" npc's that you can take with you via quest and he/she will protect you.

Points System> There are 2 different types of points. The first points are normal kill points which are gained by killing normal npc's, these points are used for buying tickets into experience and loot bonus zones and also you can use normal points for purchasing guards. The second points are "special" points which are gained from either from PKing(Player Killing) someone or killing a "boss" npc. Special points are harder to get but are well worth it for the items you can get are very valuable.

Zone Tickets> You can purchase Zone Tickets which specify an amount of time depending on which ticket you get that allow you to zone into special zones with either experience or loot bonuses. The tickets put you on a timer though, so once your timer is up, you are translocated to nexus.

Balancement> From our past experiences we have learned quite a few techniques of balancing equipment statistics and balancing the challenge between characters even if one character has more equipment. We plan to set pvp more based on the skill of the player more than how much more "uber" he/she is than the other.

Events> GM Events will be frequent but they will be "pre-set" before they take place. For example in everquest live, when gm's do the Halloween
event they load a "template" as if, which spawns npc's that roam all over the zone with drops etc... We will use simular tactics for several zones to keep everything more organized and fare for all players to participate. And also this way it allows "all" gm's to host their own events and it helps to keep guide and gm interest and have better play-time by guides and gm's.

Quests> Quests will be supplied for "all" level ranges and there will never be nothing to do. We have taken the ideas of WoW to concentrate on leveling while you quest so that when you are questing you do not have to worry about getting left behind.

Ring Events>In "every"experience/raid zone there are Ring Event(s) for Boss Npc(s) for low levels and high to keep some challenge for everyone.

Teams> There are 2 teams inwhich everyone is forced to choose, The Alliance or The Rebellion. You can convert from one side to another via faction but you have to earn your way to change by quests, etc...

PvP> Your pvp flag does not turn on untill you reach level 35. You can not attack your own teamates and you do not get points for someone who is 5 levels below you.

Leveling> Max level is level 60 and leveling goes swiftly untill you reach level 50, it gets very difficult.

Pets> All Pet Class Pets have been revamped and customized.

Custom Zones> We have customized zones compiled via OpenZone as you see below a shot of Richardo playing with his shaman guard in Sunset Home.





NEW PICTURES!

http://www.richardo.info/reb1.png

http://www.richardo.info/reb2.png

http://www.richardo.info/reb3.png

http://www.richardo.info/ally.png

http://www.richardo.info/ally2.png

And there are more features that will be revealed in beta, such as our "steed/horse" system.

Update: Also, the irc channel for DH is #DarkHorizons, although I will not be in there, you can still get useful information from Richardo and Cofruben :p

Website and Forums are up!

Dark Horizons
Dark Horizons Forums

Last edited by Lexen1; 06-06-2005 at 08:03 PM..
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  #2  
Old 04-04-2005, 03:26 AM
KhaN's Avatar
KhaN
Dragon
 
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I already have seen this zone somewhere ... but where humm ...

Cant wait to kick your asses rich~
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  #3  
Old 04-04-2005, 04:00 AM
Richardo
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die khan :p
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  #4  
Old 04-04-2005, 04:18 AM
cofruben
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lol khan
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  #5  
Old 04-04-2005, 04:33 AM
sysadmin
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I hope you guys do great.
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  #6  
Old 04-04-2005, 04:38 AM
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DrPlump
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This Looks Awsome Im So Going To Play!
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  #7  
Old 04-04-2005, 05:27 AM
RangerDown
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Sounds like a good vision for a ruleset, and from a team that has a good deal of experience with the emu community. I wish it the best.
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  #8  
Old 04-04-2005, 09:02 AM
Apocalyptica
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Join Date: Mar 2005
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Default Woot!

Very interested in this project, especially since the GuildWars fiasco it's incredible to see some ACTUAL thought put into CUSTOM content <3... GW Oasis for example = WTF. Custom zones are incredible, I love the 2 teams system, and a ruleset that emphasizes actual player killing for pkp instead of holding cities for pkp...

One of my only concerns is balanced raid content, with bugs and exploits taken care of during beta. You've all assured me that class balancing will certainly not be an issue, and I'm very excited to hear that. I bring up my issue with raids, as I hope the gear-gap doesn't become unmanageable, and although geared players should have an advantage due to more effort put into progressing their characters, they shouldn't have a own-you-in-the-face free card... Also edited pets to better suit PvP is interesting as well.

I'm also somewhat concerned about the population numbers and the thinning of numbers across zones. Many a time being on, even at peak hours, left me looking for PvP. I hope tactics such as spire camping are no longer needed since PvP should just happen spontaneously and people should be kept busy enough (whether via your quest system or other not TOO monotonous ways of leveling) to not choose willingly to sit at a spire and kill out of boredom.

If this project turns out to be half of my expectations it will be incredible. I hope I could serve as a good source of feedback / one of the more dedicated players that aren't involved directly as a ServerOp or GM. Can't wait for the Open Beta? / Release of the server.

-Apocalypse / Thewang / Whatever other name I find fitting to use between now and release date.
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  #9  
Old 04-04-2005, 10:29 AM
mattmeck
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Good to hear its getting close to open, you people have been working hard!!

By the way... Can I be a GM??? Im l33t and know ALL the commands!!!~

/me runs away and hides
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  #10  
Old 04-04-2005, 10:36 AM
Cisyouc
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Join Date: Jun 2004
Location: Heaven.
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Quote:
Originally Posted by mattmeck
By the way... Can I be a GM??? Im l33t and know ALL the commands!!!~
OMGZ0RZ but I kN0w PErL! waht does if($txet =~ /i/april/) mean hmm!? ya thats what i thoght!! hir meh ill be t3h gr34t3s7 Gm ev3r!!!!
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #11  
Old 04-04-2005, 11:38 AM
Virus11
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Join Date: May 2004
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I Can Be A Good GM Too. I Can Make Cool Events For Everyone To Have Fun With. Also I Know All Of The Commands And I Am Not A Newbie.

*giggles*
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  #12  
Old 04-05-2005, 01:49 AM
External
Fire Beetle
 
Join Date: Apr 2005
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Default Shaweet

This server is awesome ive been on the tour and can tell you it will rock your EQ world.
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  #13  
Old 04-05-2005, 05:48 AM
Richardo
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Thank you for your input everyone, and nice perl code Cisyouc, that made me laugh :p
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  #14  
Old 04-05-2005, 06:45 AM
Cisyouc
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Quote:
Originally Posted by Lexen1
Thank you for your input everyone, and nice perl code Cisyouc, that made me laugh :p
Yoo c4n yoose it 2 jus put #L33ts4uc3 by CISYOUC!!!!!!!!!!!!!!!!!!! 4bov3 it kk
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #15  
Old 04-05-2005, 09:49 AM
Richardo
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Posts: 546
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sure no prob Cissy
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