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  #1  
Old 04-27-2004, 06:05 PM
Gossamer
Sarnak
 
Join Date: Apr 2004
Posts: 92
Default Quest DING sound?

How can I make it so when you complete a quest you get the sound like on live?
Thanks in advance!
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  #2  
Old 04-27-2004, 06:18 PM
smogo
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Join Date: Jan 2004
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Hu ?

i'm not even sure the server can tell the client to play any sound ... like Client::doSound(x) function. When this exists, it has to be mapped to a quest command.

So, afaik, short answer is : atm, you can't. :(
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  #3  
Old 04-28-2004, 02:31 AM
animepimp
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Well, obviously it must be possible for the server to tell the client to make a sound since it does on live. But that hasn't been implemented yet here. Has anybody packet collected finishing a quest so that we at least know what the server sends when you finish one?
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  #4  
Old 05-02-2004, 10:39 AM
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Aquelin
Hill Giant
 
Join Date: Jan 2004
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Quote:
Originally Posted by animepimp
Well, obviously it must be possible for the server to tell the client to make a sound since it does on live. But that hasn't been implemented yet here. Has anybody packet collected finishing a quest so that we at least know what the server sends when you finish one?
You obviously are unsure of what you are talking about. The quest system on the emulator differs from live 100%, so how the client would call an event/sound would be entirely different. In anycase, I don't think a "ding" sound is so crucial that people would take time to PC anything on it.
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  #5  
Old 05-02-2004, 11:04 AM
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Rogean
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I actually took time to find it.. =(. I still have the PC For it if anyone wants to take a look through it, but i gave up after 5-10 minutes.
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  #6  
Old 05-02-2004, 12:42 PM
animepimp
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Quote:
Originally Posted by Aquelin
You obviously are unsure of what you are talking about. The quest system on the emulator differs from live 100%, so how the client would call an event/sound would be entirely different. In anycase, I don't think a "ding" sound is so crucial that people would take time to PC anything on it.
Actually the way it would call it on the client would be exactly the same since there is only one way to call it on the client and that is to send it a packet with certain information in it that tells the client to play a sound. We would jsut have to packet collect that info to find out what it is and write a quest method that sends that exact data. I agree with you that its not crucial, but other people probably don't and if they want to go and do it then we should help them out by informing them of what needs to be done.
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  #7  
Old 05-03-2004, 09:56 AM
cofruben
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Join Date: Oct 2002
Location: Spain
Posts: 323
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Yeah there are some quest functions in eqlive that when you complete a quest,it makes a sound,i will look for it later and try to collect.
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  #8  
Old 05-05-2004, 12:01 AM
waternorth
Sarnak
 
Join Date: Mar 2004
Posts: 49
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Do you realize that this could lead to something MUCH bigger? We could add voice-overs for the text if we could somehow get it to the client through a patch. This would be going to exactly what EQ2 is doing.
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  #9  
Old 05-05-2004, 08:26 AM
farce
Hill Giant
 
Join Date: Feb 2003
Posts: 126
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hate to burst your bubbles, but the quest sound is triggered by the client when you get Exp. so give out a bit of exp at quest completion to get the sound.
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  #10  
Old 05-05-2004, 09:41 AM
RangerDown
Demi-God
 
Join Date: Mar 2004
Posts: 1,066
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I've had the sound play on me when I didn't get any xp. Can you do that by telling it to give 0 xp?
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  #11  
Old 05-05-2004, 10:54 AM
NarutoLegacy
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Join Date: Feb 2004
Posts: 400
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Or try 0.0000000000000001, something like that, then make it trigger a sound file in peoples eq folder.
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  #12  
Old 05-05-2004, 01:51 PM
animepimp
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Actually that sound you are thinking of only triggers when you gain a level from xp. But there is a soudn on EQ that triggers when you complete a quest, I believe they are the same sound with multiple trigger conditions, but its been a while so I can't be sure.
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  #13  
Old 05-05-2004, 03:54 PM
Gossamer
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The sound is also made when you obtain a new AA point. Just FYI
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  #14  
Old 05-06-2004, 01:06 PM
NarutoLegacy
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Maybe make them gain a level then go down a level? But then the xp will be fooked up.
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  #15  
Old 05-06-2004, 03:40 PM
RangerDown
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Quote:
Maybe make them gain a level then go down a level? But then the xp will be fooked up
He was not talking about that sound. The other one. Not the leveling "ding" sound... the quest completion "ta, ta ta ta tadaaaaaaaaaaaa!!!!" one.

^ ^ ^
Silly? Prolly, but if it finally gets the point across and gets everybody on the same page, it was worth it.
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