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  #1  
Old 03-02-2006, 04:36 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default 0.6.5 has been released, really.

Folks,

Windows issues fixed hopefully.

Its time for yet another big release of eqemu. This release has very little gameplay changes, almost all of the work is focused on making eqemu server administrator's lives easier.

Major Features
1. Single new XML config file. - All config files consolidated into one.
2. IP autoconfiguration from login server - No more NAT hacks!
3. HTTP management interface in world - Finally, an official user interface to manage your server!
4. Launcher to start/manage zones - A new way to boot your zones.
5. Extensive new log system - Detailed logging on command.

Extensive documentation has been added to the wiki, including full release notes:
http://www.eqemulator.net/wiki/wikka...=Dev065Release

As a note, anybody who knows how to use php or perl well for web development should talk to us on IRC about helping to finish the world web pages.

Enjoy.

Last edited by fathernitwit; 03-03-2006 at 02:02 AM..
  #2  
Old 03-03-2006, 01:21 AM
Belfedia
Demi-God
 
Join Date: Jan 2005
Posts: 1,109
Default

Thanks for this release
that's a Huge update !!!

Little linux fix for debian user (and some other distrib different than Freebsd),
Code:
apt-get install uuid-dev
no more socketlib error2 with uuid.h not found
I testing more when my #@!? connexion was up for my server :p
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  #3  
Old 03-03-2006, 02:34 AM
fathernitwit
Developer
 
Join Date: Jul 2004
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Default

hmm..
That Uid crap should be in the "extras" lib anyways, I will make it not build that, since we dont need/want it.
  #4  
Old 03-03-2006, 09:40 AM
smogo
Discordant
 
Join Date: Jan 2004
Location: 47
Posts: 339
Default

Whosh, sounds really good. I wish i could get some more time to get the feel of it :/

keep on ~very~ good work !
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  #5  
Old 03-03-2006, 11:43 PM
microbrain
Fire Beetle
 
Join Date: Feb 2006
Posts: 13
Default Minilogin for 6.5?

Is anybody working on an updated minilogin to work with the new release?
  #6  
Old 03-04-2006, 01:54 AM
sdabbs65
Dragon
 
Join Date: Dec 2003
Location: Earth
Posts: 818
Default compile fine except.

I was able to get all of it compiled except for World. 6 errors.
LauncherLink.obj : error LNK2001: unresolved external symbol "public: int __thiscall EQLConfig::GetDynamicCount(void)const " (?GetDynamicCount@EQLConfig@@QBEHXZ)
LauncherLink.obj : error LNK2001: unresolved external symbol "public: void __thiscall EQLConfig::GetZones(class std::vector > &)" (?GetZones@EQLConfig@@QAEXAAV?$vector@ULauncherZon e@@V?$a
llocator@ULauncherZone@@@std@@@std@@@Z)
LauncherList.obj : error LNK2001: unresolved external symbol "public: __thiscall EQLConfig::EQLConfig(char const *)" (??0EQLConfig@@QAE@PBD@Z)
LauncherList.obj : error LNK2001: unresolved external symbol "public: static class EQLConfig * __cdecl EQLConfig::CreateLauncher(char const *,unsigned char)" (?CreateLauncher@EQLConfig@@SAPAV1@PBDE@Z)
EQWParser.obj : error LNK2001: unresolved external symbol _boot_EQLConfig
../build/WorldDebug.exe : fatal error LNK1120: 5 unresolved externals
Error executing link.exe.
WorldDebug.exe - 6 error(s), 390 warning(s)
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  #7  
Old 03-04-2006, 03:46 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

Quote:
Originally Posted by sdabbs65
I was able to get all of it compiled except for World. 6 errors.
What VC version? its missing EQLConfig.cpp in the project.
  #8  
Old 03-04-2006, 06:14 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

Well, I spent all day rewritting the whole web server to not use the crappy socket code I originally chose for the network layer. This should have resolved the windows problems that people were experiencing. You might get some error 10054 out of the socket code with certain browsers, but its not hurting anything. Also cleaned out a lot of the crap we didnt need from the socket library, just a few things I didnt feel like rewritting left.

Also, Doodman made some changes that should make minilogin 0.6.2 work for 0.6.5. Just need to specify your world address in the XML config.

Last edited by fathernitwit; 03-05-2006 at 02:17 AM..
  #9  
Old 03-04-2006, 06:29 PM
bushman77
Hill Giant
 
Join Date: May 2003
Location: In the bush
Posts: 129
Default woot

awesome job, was able to boot it up with no issue with this latest release.

scratch that, world.exe booted up fine and i was able to log into web interface with no issue, things seemed to be running fine, untill i tried to load up zone.exe


this is in the microsoft visual studio debugging output:


unhandled exception in World.exe: 0xC0000005: Access Violation

i would have dumped the rest of what was in the window in studio but that output is rather large

seems to point to this line in the debugger window though
0044E686 mov edx,dword ptr [ecx]

Last edited by bushman77; 03-05-2006 at 03:03 AM.. Reason: found strange event
  #10  
Old 03-05-2006, 06:49 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

god damnit. Ok, changes to fix this are comitted, new build avaliable.
  #11  
Old 03-05-2006, 08:18 AM
microbrain
Fire Beetle
 
Join Date: Feb 2006
Posts: 13
Default world.exe still crashes

Sorry fathernitwit,

Just tried the new build and getting the same error.

Minilogin loads up ok
World loads up ok, and minilogin registers it

as soon as I run eqlaunch, world.exe crashes :(

it also happens with zone.exe using boot5zones.bat :(

anyone else getting this problem with the 690 and 691 builds?
  #12  
Old 03-05-2006, 10:30 AM
tallerin
Hill Giant
 
Join Date: Mar 2005
Posts: 165
Default

Cool http server works great now for me on build 691. No world crashing or zone crashing for me but minilogin does not work for me still. Apprietiate all the hard work you guys have done.

minilogin shows it is connected

Quote:
LoginServer.ini read.
[Status] Loading opcodes..
Server mode: MiniLogin
Login server listening on port:5999
4328 New Server connection: 127.0.0.1 port: 28428
27078 New client from ip: 127.0.0.1 port: 3184
world shows it conected to minilogin but says connection is closed

Quote:
[Debug] [WORLD__INIT] Zone (TCP) listener started.
[Debug] [WORLD__INIT] Client (UDP) listener started.
[Debug] [WORLD__LS] Connecting to login server...
[Debug] [WORLD__LS] Setting World to MiniLogin Server type
[Debug] [WORLD__LS] Connected to Loginserver: localhost:5999
127.0.0.1:5999: TCPConnection::RecvData(): Connection closed
also in the http server interface it states that the server is not connected

Quote:
World NOT connected to login server localhost:5999.
i'm running the server on same pc as i play on and tryed localhost 127.0.0.1 and my internal ip that my modem/router assigns (no network just a combo modem/router) for the world address and nothing shows up in serverlist or shows staying connected.

Last edited by tallerin; 03-05-2006 at 06:44 PM..
  #13  
Old 03-05-2006, 01:18 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

I can confirm tallerin's issue. I get the same problem here on both of my Windows boxes. On the other hand, Linux support has been great from the initial release.
  #14  
Old 03-05-2006, 09:27 PM
microbrain
Fire Beetle
 
Join Date: Feb 2006
Posts: 13
Default All seems to be working!

Great work guys!

Give yourselves a huge pat on the back

I managed to start my server up, log in, create a char and zone ok using the 694 build
  #15  
Old 03-07-2006, 05:23 PM
Doodman's Avatar
Doodman
Developer
 
Join Date: Aug 2003
Posts: 246
Default

For those of you using minilogin, the next nightly build of 0.6.5 should work with it now.
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