Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-05-2013, 10:18 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default Armor Model Glitches in RoF

I decided to go ahead and move this bug line here since I'm seeing other issues now.

These issues were current as of git commit 231.


Originally, I was seeing issues with Client/Bot Vah Shir chest models not updating, whether by a change of armor or by the use of #wc.

Using Ornate Defiant armor, I am seeing an issue where certain model sections are not updating..or at least their tints. I need to do more testing.

Vah Shir - chest model does not update (no changes regardless of model update)
High Elf - chest model does not update (tint changes using new armor of same style)
Drakkin - chest model does not update (tint changes using new armor of same style)
Halfling - leg model does not update (tint changes using new armor of same style)
Gnome - leg model does not update (tint changes using new armor of same style)


I am still trying to pin this down, so I don't know if this is intermittent or not... Vah Shir is definitely 100%.

There are 2 new fields in the wearchange struct that may be causing this. I added definitions to Mob::SendWearChange() to ensure these
were actually '0', but that did not make a difference.

I'm unsure whether this is a Client bug or an actual Emu bug atm, but it appears to be limited to RoF at the moment.

Relogging or respawning corrects these issues.


I'll go back and use some old world armor to see if these issues correct themselves, but using these newer models in older clients does
not appear to cause issues (more testing...)


EDIT: Obviously, the spawn code appears ok since they spawn with the correct armor. It's only a change that affects this condition.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #2  
Old 03-29-2014, 07:41 AM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

I'm revisiting this problem to see if I can figure out what is going on.

Please post any equipment graphic glitches that you run across regardless of client version and whether it occurs on a player, bot or npc.

Race/class/equipment info would be appreciated


Thanks!
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #3  
Old 08-13-2014, 04:36 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

I'm marking this as closed in ref to:

http://www.eqemulator.org/forums/showthread.php?t=38585


Please post any newly discovered bugs.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:31 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3