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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc. |
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05-20-2010, 11:40 AM
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Developer
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Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
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Trying to Update Race/Model Lists
Guys, I'm working on a project (an auto zone spawn generator) where I need updated race/model lists. I am trying to combine work done by a few people on the Wiki pages, such as at
http://www.eqemulator.net/wiki/wikka...ModelReference
http://www.eqemulator.net/wiki/wikka...akka=RaceLists
http://www.eqemulator.net/wiki/wikka...ka=NewRaceList
etc.
I am working to complete and update the spreadsheet linked to on that last page at the following link through the SoD expansion:
http://devpatience.googlepages.com/racelist.xls
If anyone has played around with any zones past DoN/DoD with raceid >= 475, and have any information written down, I would appreciate it. I have extracted all races from the DbstrUs.Txt files from SoD, but need help linking the raceid to the model text code (avi for aviak), as well as the file it's in (southkarana_chr) or if it's global. I would also need to know if there's a male/female/neutral version, and whether the model works when trying to spawn mobs in their correct zone. One thing I'm adding to that spreadsheet is bodytype, so that you can quickly see if a model should be undead/giant/ etc. I can do all of this, but if anyone has already done some of it, it would just be less work for me.
I will be updating the Wiki pages with all of the information once I compile it all, so any help I get will help anyone in the community who could use the data, such as anyone trying to create custom content/spawns with a handy reference.
Thanks!
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05-20-2010, 05:50 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Well, I think you could be saved a TON of work if we can find the work that Shendare did a while back per this thread:
http://www.eqemulator.org/forums/showthread.php?t=28639
His tool was able to pull a ton of race info from the EQ folder. I probably have the tool downloaded somewhere, but I will need to search around my hard drive to see if I can find it for you. If so, I think that will help you quite a bit. I recently tried contacting Shendare via PM on these forums, but never got a reply. You might try sending him a PM too and see if he replies. I had worked with him a few times on a few things, but maybe he doesn't have his PMs set to email him or something. If needed, maybe I can email him at the email he registered on these forums with. That is, if I can't find the files he sent me a while back. Unfortunately, all of the links he sent are now dead links.
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05-20-2010, 07:48 PM
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Developer
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Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
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Yeah, I saw that post and tried the link too and saw he hasn't been on since like January. I'll try PMing him as well. If not, it's not too hard to get the info, I just didn't want to if someone already had. Also, if someone has the races past SoD, which is 624+ I think, I could use them as well. I won't have the chr files to find those, though. But through SoD would be a great start I think.
I hadn't even thought of all of the different textures. Something to think about I guess..
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05-22-2010, 04:29 PM
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Dragon
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Join Date: Dec 2008
Location: Tennessee
Posts: 654
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I started trying to map out the sod races a while back but i never finished the list. This is what i got so far:
Code:
Race 591 - Crystal
Race 594 - Worg Mount
Race 597 - Lizard Mount
Race 598 - Spectral Worg Mount
Race 607 - mph.eqg - a Vekerchiki infiltrator - http://eqbeastiary.allakhazam.com/search.shtml?id=31802
Race 608 - mud.eqg - New Golem
Race 614 - bal.eqg - Overlord Gevalark the Dread - http://eqbeastiary.allakhazam.com/search.shtml?id=31992
Race 615 - a crystalline trichordont - http://eqbeastiary.allakhazam.com/search.shtml?id=31785
Race 616 - cry.eqg - Floating Transparent Globe
Race 617 - Gnoll - http://eqbeastiary.allakhazam.com/search.shtml?id=31951
Race 620 - dvl.eqg - a vitrik towerguard - http://eqbeastiary.allakhazam.com/search.shtml?id=33667
Race 622 - god.eqg - Lord Brekt, Rider of Discord - http://eqbeastiary.allakhazam.com/search.shtml?id=32645
Race 623 - New Feran
Race 624, texture 2, gender 0 - a Rallosian seer - http://eqbeastiary.allakhazam.com/search.shtml?id=31657
Race 625 - Winged Lizard
Race 626 - gra.eqg - Giant -
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09-09-2010, 04:30 PM
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Hill Giant
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Join Date: Mar 2010
Posts: 236
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I would like to do this also. If anyone knows what files to look in or how to add the new races to be global please lemme know.
I know for global load u do
1,0,TFFF,abysmal_chr,Loading Characters
i dunno what the rest is but the yellow is a file containing the models i assume. I cant find the files for the new SoD zones, hell we dont even have a good list of SoD zones yet.
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09-09-2010, 05:42 PM
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Dragon
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Join Date: May 2009
Location: Milky Way
Posts: 539
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Quote:
hell we dont even have a good list of SoD zones yet.
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Huh?
Trevius did this forever ago...
Alla did this even longer ago
Besides that, the global load stuff isn't related to this query at all unless you want to enable all models so you can do #race ### ingame to see what model is produced.
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09-09-2010, 06:32 PM
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Hill Giant
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Join Date: Mar 2010
Posts: 236
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Yeah i do want all models enabled until i work out what i need to have global then I can remove what I dont need.
I cant find the zonename_chr files for the newer zones for some reason, are there any or am I looking in the wrong place?
Thanks for the links
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09-11-2010, 12:24 PM
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Hill Giant
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Join Date: Mar 2010
Posts: 236
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ahh nevermind miles helped me in the project1999 chat.
Thanks miles
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