Couldn't you use.
quest::summonburriedplayercorpse(charid, x, y, z, heading);
Whereas charid should be the character envoking the script? Not sure if EQEMu can do that but it sounds like the closest thing to want the lobby summoners would do.
have an if to check level and subsequent else's for everylevel after the first, then use item assosiated with the if level to summon.
Can only summon one corpse at a time this way.
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