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Support::Windows Servers Support forum for Windows EQEMu users. |
07-26-2010, 05:25 PM
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Sarnak
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Join Date: Jul 2010
Posts: 61
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Bank Items?
I have searched around but haven't seen anything specific to this question...
How are regular bank items and coin stored (not shared items)??
Are they stored in the database or is it somehow hard coded??
I have looked everywhere in the database but haven't seen anything that would point me in the right direction...
Anyone can help with an answer??
I have found where shared items and coin are stored but nothing on regular bank items and coin...
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07-26-2010, 06:04 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Coins are in the profile struct BLOB in the database under table character_
I think the inventory of bank items should be in the inventory table
GeorgeS
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07-26-2010, 11:31 PM
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Sarnak
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Join Date: Jul 2010
Posts: 61
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Quote:
Originally Posted by GeorgeS
Coins are in the profile struct BLOB in the database under table character_
I think the inventory of bank items should be in the inventory table
GeorgeS
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Well I had already checked the inventory table but it only contains character inventory items... It doesn't hold the coin amounts for inventory or regular bank slots...
Also what is the structure for the coin held in the BLOB of character_ table??
I can see it is in HEX format but what is the structure that tells the system what item is where?
I appreciate the help...
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07-27-2010, 12:24 AM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Here's the relevant profile struct
Quote:
'/*4720*/ sint32 platinum; // Platinum Pieces on player
'/*4724*/ sint32 gold; // Gold Pieces on player
'/*4728*/ sint32 silver; // Silver Pieces on player
'/*4732*/ sint32 copper; // Copper Pieces on player
'/*4736*/ sint32 platinum_bank; // Platinum Pieces in Bank
'/*4740*/ sint32 gold_bank; // Gold Pieces in Bank
'/*4744*/ sint32 silver_bank; // Silver Pieces in Bank
'/*4748*/ sint32 copper_bank; // Copper Pieces in Bank
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use little endian byte order to decode
GeorgeS
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07-27-2010, 12:33 AM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Here's the inventory table data
Quote:
Equipped slots
(somebody should make this prettier some day)
SLOT_CHARM = 0,
SLOT_EAR01 = 1,
SLOT_HEAD = 2,
SLOT_FACE = 3,
SLOT_EAR02 = 4,
SLOT_NECK = 5,
SLOT_SHOULDER = 6,
SLOT_ARMS = 7,
SLOT_BACK = 8,
SLOT_BRACER01 = 9,
SLOT_BRACER02 = 10,
SLOT_RANGE = 11,
SLOT_HANDS = 12,
SLOT_PRIMARY = 13,
SLOT_SECONDARY = 14,
SLOT_RING01 = 15,
SLOT_RING02 = 16,
SLOT_CHEST = 17,
SLOT_LEGS = 18,
SLOT_FEET = 19,
SLOT_WAIST = 20,
SLOT_AMMO = 21,
Inventory Slots
NOTE: Numbering for personal inventory goes top to bottom, then left to right
It's the opposite for inside bags: left to right, then top to bottom
Example:
inventory: containers:
1 6 1 2
2 7 3 4
3 8 5 6
4 9 7 8
5 10 9 10
Personal Inventory
Personal inventory slots 22 through 29.
Bags in personal inventory are:
22: 251->260
23: 261->270
24: 271->280
25: 281->290
26: 291->300
27: 301->310
28: 311->320
29: 321->330
Cursor
Cursor is slot 30, and the bag slots for the cursor are 331->340.
Tribute
Tribute items are slots 400->404, these items are not visible, but are counted for stats/effects.
Bank
Bank slots are 2000->2015
Bags in the bank are:
2000: 2031->2040
2001: 2041->2050
2002: 2051->2060
2003: 2061->2070
2004: 2071->2080
2005: 2081->2090
2006: 2091->2100
2007: 2101->2110
2008: 2111->2120
2009: 2121->2130
2010: 2131->2140
2011: 2141->2150
2012: 2151->2160
2013: 2161->2170
2014: 2171->2180
2015: 2181->2190
Shared Bank
Shared bank slots are 2500 and 2501
Bags in the shared bank are:
2500: 2531->2540
2501: 2541->2550
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07-27-2010, 12:43 AM
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Sarnak
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Join Date: Jul 2010
Posts: 61
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Much appreciated GeorgeS.... With that info and some investigations on my own I am slowly getting it...
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07-27-2010, 09:39 PM
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Sarnak
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Join Date: Jul 2010
Posts: 61
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Ok I have figured it out mostly...I appreciate the help so far but I have another question...
Sorry for all the questions but when I hit a road block that I just cannot figure out on my own I must ask someone...
I got the idea to look at the code for the PEQ PHP editor and found out a lot of what I needed...
This block of code in the "player.php" file is obviously what I have been needing but apparently it is somehow lacking....
Code:
$player_array['platinum'] = ord(substr($profile,4720,4));
The problem is it only returns 2 HEX characters... So if your platinum hits 256 it returns 0... I have looked everywhere and tried everything that makes sense trying to get it to return more than just the 2 characters to no avail... I am semi-new to PHP and cannot figure this one out... It is the first time I have had to deal with BLOB's and pulling HEX from a database...
Any suggestions on what would be a better solution??
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07-27-2010, 09:47 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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That does not sound correct. You need to remember these are short integers as in 4 bytes per record (1 word = 4 bytes)
Little endian - as in reverse byte order, so the order is -
(example of a conversion 4 HEX bytes => 4 byte integer)
0A 0B 0C 0D
0D*16777216 + 0C*65536 + 0B*256 + 0A*1
So convert the 8 bit -Hex into 8 bit decimal - so that $FF = 255 etc..
and use the formula above.
here's my code for the above
Code:
Function getbytes_convert32bit(location As Integer, bytes As Integer)
Dim result32 As Long
Dim byte1 As Byte
Dim byte2 As Byte
Dim byte3 As Byte
Dim byte4 As Byte
'start position=location , bytes=#bytes to read
Open "profile.bin" For Binary As #1
Get #1, location + 1, byte1: Get #1, location + 2, byte2: Get #1, location + 3, byte3: Get #1, location + 4, byte4
result32 = (byte4 * 16777216#) + (byte3 * 65536#) + (byte2 * 256#) + (byte1 * 1#)
getbytes_convert32bit = result32
Close #1
End Function
..btw my program serverstats does profile editing of toons and other things..
GeorgeS
Last edited by GeorgeS; 07-27-2010 at 09:54 PM..
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07-27-2010, 09:57 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Also continues - editing directly via sql
Code:
Quote:
UPDATE character_ SET profile = INSERT((SELECT profile FROM (SELECT * FROM character_)
AS x WHERE id = 748),(4720+1),4,RPAD(CHAR(100),4,CHAR(0))) WHERE id = 748;
This would give a character with an ID of 748 100 platinum.
In theory, you can change 4720 to any field # in the profile blob & the 100 to whatever numeric value you want it set to. You would then need to change the 4's to correspond with however many characters the data takes up (32-bit integers are 4, for example), otherwise the blob will become corrupt (too many/too few characters).
Some might be wondering why there are 2 subqueries. The answer is discussed here, and it's basically a workaround for not being able to query the same table in an update.
GeorgeS
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07-27-2010, 10:01 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Lastly, here's the entire struct
Code:
struct PlayerProfile_Struct
{
/*0000*/ uint32 checksum; // Checksum from CRC32::SetEQChecksum
/*0004*/ char name[64]; // Name of player sizes not right
/*0068*/ char last_name[32]; // Last name of player sizes not right
/*0100*/ uint32 gender; // Player Gender - 0 Male, 1 Female
/*0104*/ uint32 race; // Player race
/*0108*/ uint32 class_; // Player class
/*0112*/ uint32 unknown0112; //
/*0116*/ uint32 level; // Level of player (might be one byte)
/*0120*/ BindStruct binds[5]; // Bind points (primary is first)
/*0220*/ uint32 deity; // deity
/*0224*/ uint32 guild_id;
/*0228*/ uint32 birthday; // characters bday
/*0232*/ uint32 lastlogin; // last login or zone time
/*0236*/ uint32 timePlayedMin; // in minutes
/*0240*/ uint8 pvp;
/*0241*/ uint8 level2; //no idea why this is here, but thats how it is on live
/*0242*/ uint8 anon; // 2=roleplay, 1=anon, 0=not anon
/*0243*/ uint8 gm;
/*0244*/ uint8 guildrank;
/*0245*/ uint8 unknown0245[7]; //
/*0252*/ uint32 intoxication;
/*0256*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; //in ms
/*0292*/ uint8 unknown0392[4];
/*0296*/ uint8 haircolor; // Player hair color
/*0297*/ uint8 beardcolor; // Player beard color
/*0298*/ uint8 eyecolor1; // Player left eye color
/*0299*/ uint8 eyecolor2; // Player right eye color
/*0300*/ uint8 hairstyle; // Player hair style
/*0301*/ uint8 beard; // Beard type
/*0302*/ uint8 ability_time_seconds; //The following four spots are unknown right now.....
/*0303*/ uint8 ability_number; //ability used
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours;//place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ uint32 item_material[MAX_MATERIALS]; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0256[44];
/*0396*/ Color_Struct item_tint[MAX_MATERIALS];
/*0432*/ AA_Array aa_array[MAX_PP_AA_ARRAY];
/*2348*/ float unknown2348; //seen ~128, ~47
/*2352*/ char servername[32]; // length probably not right
/*2384*/ char title[32]; //length might be wrong
/*2416*/ char suffix[32]; //length might be wrong
/*2448*/ uint32 guildid2; //
/*2452*/ uint32 exp; // Current Experience
/*2456*/ uint32 unknown1496;
/*2460*/ uint32 points; // Unspent Practice points
/*2464*/ uint32 mana; // current mana
/*2468*/ uint32 cur_hp; // current hp
/*2472*/ uint32 unknown1512; // 0x05
/*2476*/ uint32 STR; // Strength
/*2480*/ uint32 STA; // Stamina
/*2484*/ uint32 CHA; // Charisma
/*2488*/ uint32 DEX; // Dexterity
/*2492*/ uint32 INT; // Intelligence
/*2496*/ uint32 AGI; // Agility
/*2500*/ uint32 WIS; // Wisdom
/*2504*/ uint8 face; // Player face
/*2505*/ uint8 unknown1545[47]; // ?
/*2552*/ uint8 languages[MAX_PP_LANGUAGE];
/*2580*/ uint8 unknown1620[4];
/*2584*/ int32 spell_book[MAX_PP_SPELLBOOK];
/*4184*/ uint8 unknown3224[448]; // all 0xff
/*4632*/ int32 mem_spells[MAX_PP_MEMSPELL];
/*4668*/ uint8 unknown3704[32]; //
/*4700*/ float y; // Player y position
/*4704*/ float x; // Player x position
/*4708*/ float z; // Player z position
/*4712*/ float heading; // Direction player is facing
/*4716*/ uint8 unknown3756[4]; //
/*4720*/ sint32 platinum; // Platinum Pieces on player
/*4724*/ sint32 gold; // Gold Pieces on player
/*4728*/ sint32 silver; // Silver Pieces on player
/*4732*/ sint32 copper; // Copper Pieces on player
/*4736*/ sint32 platinum_bank; // Platinum Pieces in Bank
/*4740*/ sint32 gold_bank; // Gold Pieces in Bank
/*4744*/ sint32 silver_bank; // Silver Pieces in Bank
/*4748*/ sint32 copper_bank; // Copper Pieces in Bank
/*4752*/ sint32 platinum_cursor; // Platinum on cursor
/*4756*/ sint32 gold_cursor; // Gold on cursor
/*4760*/ sint32 silver_cursor; // Silver on cursor
/*4764*/ sint32 copper_cursor; // Copper on cursor
/*4768*/ sint32 platinum_shared; // Platinum shared between characters
/*4772*/ uint8 unknown3812[24]; // @bp unknown skills?
/*4796*/ uint32 skills[MAX_PP_SKILL];
/*5096*/ uint8 unknown5096[284]; // @bp unknown skills?
/*5380*/ int32 pvp2; //
/*5384*/ int32 unknown4420; //
/*5388*/ int32 pvptype; //
/*5392*/ int32 unknown4428; //
/*5396*/ uint32 ability_down; // Doodman - Guessing
/*5400*/ uint8 unknown4436[8]; //
/*5408*/ uint32 autosplit; //not used right now
/*5412*/ uint8 unknown4448[8];
/*5420*/ int32 zone_change_count; // Number of times user has zoned in their career (guessing)
/*5424*/ uint8 unknown4460[28]; //
/*5452*/ int32 expansions; // expansion setting, bit field of expansions avaliable
/*5456*/ sint32 toxicity; //from drinking potions, seems to increase by 3 each time you drink
/*5460*/ char unknown4496[16]; //
/*5476*/ sint32 hunger_level;
/*5480*/ sint32 thirst_level;
/*5484*/ int32 ability_up;
/*5488*/ char unknown4524[16];
/*5504*/ uint16 zone_id; // Current zone of the player
/*5506*/ uint16 zoneInstance; // Instance ID
/*5508*/ SpellBuff_Struct buffs[BUFF_COUNT]; // Buffs currently on the player
/*6008*/ char groupMembers[6][64]; //
/*6392*/ char unknown6392[668];
/*7060*/ sint32 ldon_points_guk; //client uses these as signed
/*7064*/ sint32 ldon_points_mir;
/*7068*/ sint32 ldon_points_mmc;
/*7072*/ sint32 ldon_points_ruj;
/*7076*/ sint32 ldon_points_tak;
/*7080*/ sint32 ldon_points_available;
/*7084*/ uint8 unknown5940[112];
/*7196*/ uint32 tribute_time_remaining; //in miliseconds
/*7200*/ uint32 unknown6048;
/*7204*/ uint32 career_tribute_points;
/*7208*/ uint32 unknown6056;
/*7212*/ uint32 tribute_points;
/*7216*/ uint32 unknown6064;
/*7220*/ uint32 tribute_active; //1=active
/*7224*/ Tribute_Struct tributes[MAX_PLAYER_TRIBUTES];
/*7264*/ Disciplines_Struct disciplines; //fathernitwit: 10-06-04
/*7664*/ char unknown7464[240];
/*7904*/ uint32 endurance;
/*7908*/ uint32 group_leadership_exp; //0-1000
/*7912*/ uint32 raid_leadership_exp; //0-2000
/*7916*/ uint32 group_leadership_points;
/*7920*/ uint32 raid_leadership_points;
/*7924*/ LeadershipAA_Struct leader_abilities;
/*8052*/ uint8 unknown8052[132];
/*8184*/ uint32 air_remaining;
/*8188*/ uint8 unknown8188[4608];
/*12796*/ uint32 aapoints_spent;
/*12800*/ uint32 expAA;
/*12804*/ uint32 aapoints; //avaliable, unspent
/*12808*/ uint8 unknown12808[36];
/*12844*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER];
/*14124*/ uint8 unknown14124[5120];
/*19244*/ PotionBelt_Struct potionbelt; //there should be 3 more of these
/*19532*/ uint8 unknown19532[8];
/*19540*/ uint32 currentRadCrystals; // Current count of radiant crystals
/*19544*/ uint32 careerRadCrystals; // Total count of radiant crystals ever
/*19548*/ uint32 currentEbonCrystals; // Current count of ebon crystals
/*19552*/ uint32 careerEbonCrystals; // Total count of ebon crystals ever
/*19556*/ uint8 groupAutoconsent; // 0=off, 1=on
/*19557*/ uint8 raidAutoconsent; // 0=off, 1=on
/*19558*/ uint8 guildAutoconsent; // 0=off, 1=on
/*19559*/ uint8 unknown19559[5]; // ***Placeholder (6/29/2005)
/*19564*/ uint32 unknown15964;
/*19568*/
};
GeorgeS
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07-27-2010, 10:43 PM
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Sarnak
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Join Date: Jul 2010
Posts: 61
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Ok that is information overload ATM... Will take me a bit to read through all that and understand it but I will get it...
Mainly what I am trying to do is setup a webpage where players can see all their toons, stats, bank and inventory items and so on...
Make it so they can unstick their own toons from their own control panel without assistance...
Make it so they can read and send in-game mail from their CP area also...
And so on... Am sure none of this is new to most here but I am relatively new to programming so it has been a great learning experience for me...
So far the learning curve for the BLOB has outdone anything I expected to do though...
I appreciate the help GeorgeS...
I will look into that tool of yours for Administration purposes.... That is one of the few tools you make that I didn't download...
The PHP PEQ editor from code source is a nice tool but it has some limitations that your tools don't have... The PEQ editor is a quick easy one for fast editing
but when I need power I use yours...
I very much appreciate those tools and the efforts you put into them...
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