Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

Reply
 
Thread Tools Display Modes
  #1  
Old 10-07-2007, 05:43 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default OpenZone 7.8

1. Fixed some bugs in the ground editor so it works better when using an imported ground rather than one generated with OpenZone.
2. Made some improvements to the code for walking along the ground so it better handles imported ground rather than one generated with OpenZone.

This should help with problems when you're using ground you made in another program...just import the .3DS file normally instead of using "import as ground mesh" (basically that feature is obsolete now).

You can get it here:

https://sourceforge.net/project/down...8.zip&91688523
Reply With Quote
  #2  
Old 10-07-2007, 12:06 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Sakrateri, Scorpious2k, et. al...does this help?



Wind
Reply With Quote
  #3  
Old 10-07-2007, 06:56 PM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

Most excellent WC ! Thanks so much for this it works great !! now I can continue with my zones thanks again!
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #4  
Old 10-07-2007, 11:24 PM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

One thing with this which is no problem as long as you realize it, If you are using a single large texture for your ground and press the edit ground textures button , check the show other polys then you can see your ground , however it flips the texture so I make two textures one the correct way and one flipped so when I go into the ground texture editor I change to the flipped texture then when I'm done I change back to the texture that is the correct way and that way I can place bounds in the correct place in the ground editor. other then that this version works excellent !! Thanks WC!
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #5  
Old 10-08-2007, 12:04 AM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

heres what I'm working on now







Wow , look at those maple trees !

Thanks once more WC for giving me the ability to do this.
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #6  
Old 10-08-2007, 08:11 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Quote:
Originally Posted by Sakrateri View Post
One thing with this which is no problem as long as you realize it, If you are using a single large texture for your ground and press the edit ground textures button , check the show other polys then you can see your ground , however it flips the texture so I make two textures one the correct way and one flipped so when I go into the ground texture editor I change to the flipped texture then when I'm done I change back to the texture that is the correct way and that way I can place bounds in the correct place in the ground editor. other then that this version works excellent !! Thanks WC!
Wow! How did I miss *that*?! Okay, I'll put together an update and call it v7.9. I might also see if I can stick one of GeorgeS' orc models in there too.

WC
Reply With Quote
  #7  
Old 10-09-2007, 08:11 PM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

Thanks WC , this is great !
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:31 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3