Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-16-2004, 03:24 PM
hoppy02
Fire Beetle
 
Join Date: Nov 2004
Location: Melb
Posts: 22
Default Newb Question

Have been trying to find the answer to this question on the forums and on the main site.

I have been using the EqEmu (have my own server) from hackersquest.com, but it has a few issues, ie pok books don't work and you can't attack npc's ...

anyways I found this site and am wondering does EQEMulator support pok, god and the oow expansions ?? well all the expansions i guess..

I can't seem to find this info anywhere

cheerse

hoppy
Reply With Quote
  #2  
Old 11-16-2004, 03:32 PM
mysticalninjajesus
Banned
 
Join Date: Oct 2004
Posts: 166
Default

yeah and i didnt know hackersquest still works.. is there a version of pre-luclin hackersquest emu?
Reply With Quote
  #3  
Old 11-16-2004, 03:35 PM
hoppy02
Fire Beetle
 
Join Date: Nov 2004
Location: Melb
Posts: 22
Default

I am not sure about the pre luclin one, but with the current one, none of the new models work lol.

Ok so you are saying that EQEMulator will work with all the expansions ?

if so cool :lol:

<downloads all files ready to install own server>
Reply With Quote
  #4  
Old 11-16-2004, 03:44 PM
Sarepean
Discordant
 
Join Date: Sep 2004
Posts: 253
Default

Technically, yes, the emulator works with all expansions. However, not all spawns later than Kunark will work and there's really just no guarantees past Kunark right now. Yes, you can unlock the zones in order to go and explore them, but I'm really not sure how much further than that it's good for right now past Kunark.

The way I understand it, Velious could be out within a month or two and I'm feeling pretty sure when I say that PoP and/or Luclin won't be long after.

-Sarepean
Reply With Quote
  #5  
Old 11-19-2004, 12:32 PM
lordkazan
Fire Beetle
 
Join Date: Nov 2004
Posts: 11
Default

what exactly is the problem with the later ones? is it a server- code problem -- or have they just not written the code that maintains the playscript for the later ones?
Reply With Quote
  #6  
Old 11-19-2004, 02:10 PM
mattmeck
Guest
 
Posts: n/a
Default

the zones work fine there just not spawned, meaning you will need to spawn them yourself.
Reply With Quote
  #7  
Old 11-19-2004, 02:11 PM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default

Quote:
Originally Posted by lordkazan
what exactly is the problem with the later ones? is it a server- code problem -- or have they just not written the code that maintains the playscript for the later ones?
It's simply that people haven't populated the database with the neccesary spawn data to make the mobs for the zones pop yet.
It's not a limitation of the server at all, it's simply a database issue.
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
  #8  
Old 11-19-2004, 04:11 PM
shanxi
Sarnak
 
Join Date: Nov 2004
Posts: 38
Default

To my understanding, if you REALLY want the spawns and such, you need to just hang out in the high end zones IE:GoD/OoW and use a packet sniffer. For example, log into EQlive, go to um... Kod'Taz for instance, run a packet sniffer program, and leave your guy idle there for like.. days and stuff. The packetsniffer will look at tthe packets incoming/outgoing and log them to a file. Then you take the cumulative files and give them to the devs for them to sort out.

The more information collected = more for devs to work with = faster new DR (Dev Releases) and databases come out. Teamwork people =)

Problem with the velious+ expansions is something to do with the way SOE made the program send packets I think.

Also dont quote me on this, but you could also probably populate your own database by hand, of course it would be a long, arduous pain in the ass, but you could get EQAdmin, hook it up to your database, and start editing away. Say for instance, visit www.allakhazam.com, look at a certain mob (lets just say Queen Pyrilonis) for example, print out the info, then go to the database and create a NEW mob and fill it out with queen pyrilonis' info. Would really only be useful for server owners tho.
Reply With Quote
  #9  
Old 11-21-2004, 05:49 AM
lordkazan
Fire Beetle
 
Join Date: Nov 2004
Posts: 11
Default

Quote:
Originally Posted by daeken_bb
It's simply that people haven't populated the database with the neccesary spawn data to make the mobs for the zones pop yet.
It's not a limitation of the server at all, it's simply a database issue.
that's what i figured
Reply With Quote
  #10  
Old 11-21-2004, 07:35 AM
Xorith
Sarnak
 
Join Date: Nov 2004
Posts: 52
Default

Only issue with the server is that they haven't had a chance to reverse-engineer and implement some of the most recent features. It seems that now, with augments, almost everything up-til GoD is implemented. Omens of War has introduced tasks, custom titles, and whatnot which haven't made it from what I can see.

You have to understand what the developers have to do when a new feature comes out. It's not like SOE goes to them and says 'Hey guys, here's the source code (or schematic, or ect) for these new features...' In fact, SOE probably wants to make it harder for them to figure these new things out.

This also goes for anyone who whines about bugs -- DEAL with it. It's going to happen - the developers have no control over the client code, so they have to go with whatever information they can gather and then simply fill in the rest with best-guesses. It could very well test out on their client, but perhaps you've got a patch on them, or perhaps you've not patched up to live because it might break your ability to connect to older servers. Who knows? The point is, it's all best-guess work until it's tested enough. Even then, SOE could change something that'll break what could have taken months to work out.

I've read these forums quite a bit now, and I think people who come here need a reality check.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:50 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3