Pretty big announcement to make: Edge's Insanity is now EQ Classless 2.0!
We have turned the server into a classless server with the RNG-based gear drop system that Edge's Insanity had, along with many other tweaks to make the game more of a persistent, evolving world.
The server will start at Classic and advance forward.
We anticipate to start closed testing again soon with a proper release coming after.
Here's what you can expect:
- Stat-based gameplay, now with less confusion:
* Generally, all stats will contribute to the power of your character directly as opposed to passively through hidden bonuses. We want you to be able to feel the power increase each time you get an upgrade.
* Each stat contributes in more ways than just the ways listed.
- Strength increases melee power
- Stamina increases max HP pool at a greater factor than other stats
- Dexterity increases critical chance.
- Agility increases spell and melee haste.
- Intelligence increases spell damage.
- Wisdom increases spell healing.
- Charisma is the hybrid stat, and increases melee, spell damage and spell healing but offers minimal resource increases.
- Statistics have additional effects. Try them out and see what you like!
- No boxing, strict 1 IP limit - the world is yours and yours alone to travel through.
- Classless 2.0's unique advancement system means that you'll level up your effective level by gaining AA points - and this will allow you to buy statistic points with the AA point window.
- Classless 2.0's unique level scaling system will allow you to adventure anywhere at any time when finding new friends in the wild. NPCs you engage in combat with will scale up to your level, but not down. Zones will forever not be trivial; really like Blackburrow? Stick around!
- Charm, DoTs, and many more spells have been rebalanced to make sure their power is kept in check with a classless server.
- Instanced, randomized group content will be available at any time for adventurers to play with their friends.
- Auto-scaling grouping functionality that scales your group to the leader of the groups' level is present, so no one is left behind.
- Raid Zones - Raid content will result in unique items to empower your character beyond normal means. They will have special proc weapons, armor, and jewelry to further customize your build.
- Classless system - All players are able to use and scribe any spell scroll, wield any item, and more. Use any classes' spells in any capacity that you feel comfortable with. Earn your favorite hybrid's spells!
- All items are no longer nodrop - Hand-me-downs were one of the best things about EverQuest, and having all items tradeable expands on this feature.
- Increased Regeneration - Outside of combat, your HP/Mana regen is increased significantly, and ticks happen every 2 seconds. This speeds up the pace of gameplay, and makes downtime a thing of the past.
- Accurate EverQuest - With the support of the Rise of Zek database, the game looks, feels, and is authentically EverQuest. Power to the pixels.
- A hub zone - This zone is considered a Haven zone, to let you get your bearings before you go out into the world and start killing monsters. There is a translocator in the town that will teleport you to a few locations, however, if you ask nicely. An ability will take you back to the starting zone at any time.
- RNG-based loot system - NPCs throughout the world will have a chance to drop exceedingly rare items during your travels, ranging from armor, to spell scrolls, to weapons, and more. If you're lucky, exceedingly rare treasures can drop depending on NPC level.
Join us on discord!
http://discord.gg/RZgCyuH