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  #1  
Old 06-15-2008, 07:42 PM
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Cripp
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Default invis walls bug..

having a problem when i export my zone, after i login and run around there are some spots with invisible walls or polys or something...
no there are not boundaries there and no thers no transparent object that i put there..
i make my whole map in 3ds.. import, then export and it still happens.. as it did when i made the map in OZ.. (it seems to happen around ground rumples and other certain areas similar)
duno what it is.. :(
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  #2  
Old 06-16-2008, 12:21 AM
quadroplex
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Default

Its because of your underworld setting in your db, i had the same problem the problem occurs when your ground dips below 0 z try setting underworld to -200 or so and see if that helps it fixed it for me its not an oz bug more of a game bug
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  #3  
Old 06-16-2008, 02:48 AM
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Cripp
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nice, seems to work so far.. thanks

new problem though.. when i make a zone in 3ds max and import to open zone, then export to s3d in game all the textures are mixed up.. im pretty sure texture caching is off... ill double check... ya its off. :\
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Last edited by Cripp; 06-16-2008 at 10:52 AM..
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