Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

Reply
 
Thread Tools Display Modes
  #1  
Old 05-12-2015, 01:33 AM
ak48
Sarnak
 
Join Date: Aug 2007
Posts: 40
Default Globally Loaded Door Models

I have been fiddling with door models today quite a bit and have been able to make locally loaded models display in zones outside the zone that I found the original model in. My question is: How would I make a model load globally rather than locally?
Reply With Quote
  #2  
Old 05-12-2015, 10:33 AM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Non-local models are loaded by the client either on a zone-by-zone basis from the [zoneshortname]_chr.txt file, or globally for all zones if it's listed in GlobalLoad.txt.
Reply With Quote
  #3  
Old 05-12-2015, 10:35 AM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

So if the model you want is in gfaydark.s3d and you want to use it everywhere, you'd add a line in GlobalLoad.txt like:

Code:
4,0,TFFF,gfaydark,Loading Other Models
It goes in order by the first number. Don't know what the second number or the bitflag represent.
Reply With Quote
  #4  
Old 05-12-2015, 12:10 PM
ak48
Sarnak
 
Join Date: Aug 2007
Posts: 40
Default

What if the model I want is in a .eqg file rather than a .s3d file? Is it the same idea?
Reply With Quote
  #5  
Old 05-12-2015, 12:11 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Based on the layout of GlobalLoad.txt, it looks like you just add the extension for eqg files, so like:

Code:
4,0,TFFF,nektulos.eqg,Loading Other Models
Reply With Quote
  #6  
Old 05-12-2015, 12:48 PM
ak48
Sarnak
 
Join Date: Aug 2007
Posts: 40
Default

I found my own solution, I ended up taking the files from the .eqg file using s3dspy and putting them in a file that is already being globally loaded.
Reply With Quote
  #7  
Old 05-12-2015, 12:49 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Well, if you'd rather chop up eqg/s3d files than edit text files, that's entirely up to you. lol
Reply With Quote
  #8  
Old 05-12-2015, 12:52 PM
ak48
Sarnak
 
Join Date: Aug 2007
Posts: 40
Default

Editing my GlobalLoad was making me crash so I tried this and it worked for me.
Reply With Quote
  #9  
Old 05-12-2015, 12:57 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Crashing? Odd.
Reply With Quote
  #10  
Old 05-12-2015, 01:11 PM
ak48
Sarnak
 
Join Date: Aug 2007
Posts: 40
Default

I crash if I use: 4,0,TFFF,thuledream.eqg,Loading Other Models
Reply With Quote
  #11  
Old 05-12-2015, 11:43 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,447
Default

thuledream might be a newer eqg. If you're using it from UF, it may not load. Try using ROF2 and its OnDemandResources text file in the resources folder.

Also I recommend switching over to ROF2 in general. it's a better client, less bugs, and the ondemandresources file optimizes load times.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:20 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3