You can pick locks that are -1 (supposed to be immune and GM only doors or key required usually).
doors.cpp
Doors::HandleClick(Client* sender, int8 trigger)
New:
Code:
else if(lockpicks != NULL)
{
// Kings & Bandits - if lockskill is less than 65535 they can try to pick this lock, db people set -1.
if( (GetLockpick() < 65535) && sender->GetSkill(PICK_LOCK))
{
Old:
Code:
else if(lockpicks != NULL)
{
if(sender->GetSkill(PICK_LOCK))
{
if(lockpicks->GetItem()->ItemType == ItemTypeLockPick)
{