The avoidance equation looks a little something like this:
Code:
int avoidance = (acmod() + ((GetSkill(DEFENSE) + itembonuses.HeroicAGI/10)*16)/9);
My reason for posting this is because some servers, like mine, go up in to high stats and this equation seems to make people invincible beyond a certain point, I don't know whether I should divide by more than 10, multiply by less than 16 or divide by less than 9, has anyone ever modified this? Feedback would be great.