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Quests::Q&A This is the quest support section |
02-24-2015, 09:37 PM
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Hill Giant
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Join Date: Sep 2013
Posts: 247
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Script help
Anyone have an example of a script that will signal mobs to assist if they are not up. I know how the CT script works, but it signals the zone. Want to signal only a few mobs to assist if they are not dead first. Any help would be awesome!
Thanks
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02-24-2015, 10:14 PM
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Dragon
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Join Date: Aug 2012
Location: Hershey, PA
Posts: 499
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Quote:
Originally Posted by epilz
Anyone have an example of a script that will signal mobs to assist if they are not up. I know how the CT script works, but it signals the zone. Want to signal only a few mobs to assist if they are not dead first. Any help would be awesome!
Thanks
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Bold quoted what appears to be a contradiction. Reiterate if you would please.
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02-24-2015, 10:17 PM
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Hill Giant
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Join Date: Sep 2013
Posts: 247
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lol oops, meant to signal mobs if they are up, and assist a named if they are not killed first
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02-24-2015, 10:19 PM
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Dragon
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Join Date: Aug 2012
Location: Hershey, PA
Posts: 499
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Quote:
Originally Posted by epilz
lol oops, meant to signal mobs if they are up, and assist a named if they are not killed first
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Are all the ones you wish to do the assisting of the same NPC Type? If not supply the type id's.
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02-24-2015, 10:30 PM
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Hill Giant
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Join Date: Sep 2013
Posts: 247
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this is what I am doing. If other dragons in VP are not dead and people try to skip to Phara Dar, I want to aggro those dragons to assist her to keep from people skipping the other dragons and just kill her for progression
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02-24-2015, 10:55 PM
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Dragon
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Join Date: Aug 2012
Location: Hershey, PA
Posts: 499
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Code:
sub CheatersTryingToCheat {
my @npcassistarray = [108407,108043,etc.];
my @npcstillalive = $entity_list->GetNPCList();
foreach $singleentity (@npcstillalive) {
if ($singleentity->GetNPCTypeID() ~~ @npcassistarray) {
$singleentity->AddToHateList($npc->GetHateTop());
}
}
}
I mean, this is just the sheer basics of things. Though, they're going to be just swarming through walls and such. They'll go after whomever is on top of PD's hatelist at that very moment, which -could- change. (usually the "tank")
No other checks etc.
If you need more, let us know.
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02-24-2015, 11:20 PM
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Hill Giant
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Join Date: Sep 2013
Posts: 247
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Thanks Ghanja. I will post the final results.
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02-25-2015, 02:55 AM
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Developer
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Join Date: Dec 2012
Posts: 515
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We did that on erivyn except the boss would enrage and start casting death touch every 1 second.. rather than pulling the other dragons heh.
Code:
sub EVENT_COMBAT {
if($combat_state == 1) {
if ($entity_list->IsMobSpawnedByNpcTypeID(108053) || #Xygoz
$entity_list->IsMobSpawnedByNpcTypeID(108040) || #Druushk
$entity_list->IsMobSpawnedByNpcTypeID(108047) || #Nexona
$entity_list->IsMobSpawnedByNpcTypeID(108043) || #Hoshkar
$entity_list->IsMobSpawnedByNpcTypeID(108050)) { #Silverwing
#We skipped a boss.. time to die..
$npc->AddAISpell(0, 7478, 1, -1, 1, -3000);
quest::we(262, "Phara Dar shouts 'Foolish mortals, I am immortal with the power of my dragonkin!'");
} else {
quest::shout("My dragons have been defeated, but you will never defeat me!");
}
} else {
$npc->RemoveAISpell(7478);
$npc->Heal();
quest::setnexthpevent(80);
quest::signal(108518);
}
}
Spell ID 7478 - if an AOE DT.. so it pretty much wipes out everyone who tries to skip the other dragons :p
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02-25-2015, 01:40 PM
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Hill Giant
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Join Date: Sep 2013
Posts: 247
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hahah true Nate, I was DT'd a few times on Eriryn trying to skip to PD
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03-08-2015, 08:30 PM
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Sarnak
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Join Date: Jun 2013
Posts: 81
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Here's my easy script that accomplishes preventing players from skipping other dragons in Ashengate. When engaging the final npc, if any of the other dragons are still alive, it does not despawn and replace itself with the correct version. This version also rapidly DT's (done with spell list assignment).
Code:
#1759 Scorchwing the Magma Inferno DT
sub EVENT_AGGRO {
if (!$entity_list->GetMobByNpcTypeID(1750) && !$entity_list->GetMobByNpcTypeID(1752) && !$entity_list->GetMobByNpcTypeID(1754) && !$entity_list->GetMobByNpcTypeID(1755) && !$entity_list->GetMobByNpcTypeID(1757) && !$entity_list->GetMobByNpcTypeID(1761) && !$entity_list->GetMobByNpcTypeID(1762) && !$entity_list->GetMobByNpcTypeID(1763)) {
quest::spawn2(1765,0,0,$x,$y,$z,$h);
quest::depop_withtimer();
}
}
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