Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::General Support

Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-26-2008, 01:51 AM
spider661
Discordant
 
Join Date: Oct 2005
Location: michigain
Posts: 260
Default healing spells not agroing?

i was watching a raid the tonight and they wiped after the clr healing alot but never hitting. but none of the npcs in the raid agroed the clr even after they wiped the clr walked over rezzed them all and medded back up never getting agro.

i asked about it and they sayed heal spells are not grabing agro they never reported becuase they thought thats the way i set it..

so my question is y are the heal spells not grabing agro?
Reply With Quote
  #2  
Old 06-26-2008, 01:59 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

there are server rules which server admin can set. One of them is such that spells generate 0 agro
Reply With Quote
  #3  
Old 06-26-2008, 02:10 AM
spider661
Discordant
 
Join Date: Oct 2005
Location: michigain
Posts: 260
Default

i looked there is not one for healing spells or if there is i missed it but all the agro stuff had something set in it unless there is one for healing that is not in my db then maybe thats y?
Reply With Quote
  #4  
Old 06-26-2008, 02:20 AM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

It's a known problem with healing spells, they wont generate aggro unless the character has established aggro already.
Reply With Quote
  #5  
Old 06-26-2008, 02:23 AM
spider661
Discordant
 
Join Date: Oct 2005
Location: michigain
Posts: 260
Default

is there a fix? or maybe if i add extra hate to the spell its self with a spell editor will that do it?
Reply With Quote
  #6  
Old 06-26-2008, 03:12 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

dang thats makes raids ultra easy...
basicly the logic of heal agro should work like this:

if player X has agro with mob Y, then ANY beneficial spell cast on player X will be tracked to ist soruce (the caster) and caster placed on mobs hate list
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:44 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3