Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-12-2005, 11:32 AM
conure
Fire Beetle
 
Join Date: Jan 2005
Posts: 1
Default Zoning Issue in EC

I was just playing on the beta server and I zoned from East Commonlands to West Freeport and it seems that I got stuck. It looked like it was loading Freeport, then zoning back to EC, then Freeport, then EC.
Reply With Quote
  #2  
Old 07-06-2005, 08:20 PM
bamaorn
Fire Beetle
 
Join Date: Oct 2004
Posts: 5
Default

I found the problem is in zone.cpp. In function GetClosestZonePoint and GetClosestZonePointWithoutZone they don't treat the number 999999 in database as a special number which means 'any'. Then calculated, so all zone points are too far, no one matched for zoning so you will zone back to EC.
Reply With Quote
  #3  
Old 07-07-2005, 12:02 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

thanks for reporting the issue.. this has hopefully been fixed in the live compat code, whenever that gets stable.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:58 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3