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  #1  
Old 01-12-2005, 07:35 PM
MrPanz
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Default zone textures

how can i extract the textures for a soe zone?
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  #2  
Old 01-12-2005, 10:30 PM
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KhaN
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S3DSpy (Downloadable on sourceforge), allow to browse S3D files, extract files.

But if you intend to extract texture to use them in your zones, you must know its totally illegal.
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  #3  
Old 01-12-2005, 11:05 PM
MrPanz
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none of the bmps are openable after extracted?

edit: only _chr bmp files work after extracted ! any ideas?

ps. what are wld files?

Last edited by MrPanz; 01-13-2005 at 07:12 AM..
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  #4  
Old 01-12-2005, 11:19 PM
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Most of the EQ texture (at least post-luclin) are DDS.
WLD files are model/objects files
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Last edited by KhaN; 01-13-2005 at 07:31 AM..
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  #5  
Old 01-12-2005, 11:25 PM
MrPanz
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what is DDS? an image file type? im trying to get pre-luclin zone textures, but the zone texture bmp's dont open, only char model textures work, this happens when extracting s3d's using both EQinside and S3Dspy, anyone know a way to get them to work??
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  #6  
Old 01-12-2005, 11:33 PM
MrPanz
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alrite, actually, if i double click them in s3dspy its bitmap viewer can view them, but once i extract them neither paint or photoshop can open them! any ideas?
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  #7  
Old 01-12-2005, 11:36 PM
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*Click, Click*

Just tested, S3Spy alow me to view/export BMP texture (Just tested with beholder.s3d), you must be doing something wrong (no idea what it is ...)
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  #8  
Old 01-12-2005, 11:39 PM
MrPanz
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i can view them in s3dspy too. can you view the file after its extracted though? in a program other than s3dspy?
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  #9  
Old 01-12-2005, 11:51 PM
MrPanz
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eh, they still wont open in photoshop, but they apply fine in my 3d software, so i guess its all good
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