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  #1  
Old 05-05-2013, 10:18 PM
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Uleat
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Default Armor Model Glitches in RoF

I decided to go ahead and move this bug line here since I'm seeing other issues now.

These issues were current as of git commit 231.


Originally, I was seeing issues with Client/Bot Vah Shir chest models not updating, whether by a change of armor or by the use of #wc.

Using Ornate Defiant armor, I am seeing an issue where certain model sections are not updating..or at least their tints. I need to do more testing.

Vah Shir - chest model does not update (no changes regardless of model update)
High Elf - chest model does not update (tint changes using new armor of same style)
Drakkin - chest model does not update (tint changes using new armor of same style)
Halfling - leg model does not update (tint changes using new armor of same style)
Gnome - leg model does not update (tint changes using new armor of same style)


I am still trying to pin this down, so I don't know if this is intermittent or not... Vah Shir is definitely 100%.

There are 2 new fields in the wearchange struct that may be causing this. I added definitions to Mob::SendWearChange() to ensure these
were actually '0', but that did not make a difference.

I'm unsure whether this is a Client bug or an actual Emu bug atm, but it appears to be limited to RoF at the moment.

Relogging or respawning corrects these issues.


I'll go back and use some old world armor to see if these issues correct themselves, but using these newer models in older clients does
not appear to cause issues (more testing...)


EDIT: Obviously, the spawn code appears ok since they spawn with the correct armor. It's only a change that affects this condition.
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  #2  
Old 03-29-2014, 07:41 AM
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Default

I'm revisiting this problem to see if I can figure out what is going on.

Please post any equipment graphic glitches that you run across regardless of client version and whether it occurs on a player, bot or npc.

Race/class/equipment info would be appreciated


Thanks!
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  #3  
Old 08-13-2014, 04:36 PM
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Default

I'm marking this as closed in ref to:

http://www.eqemulator.org/forums/showthread.php?t=38585


Please post any newly discovered bugs.
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