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Development::Feature Requests Post suggestions/feature requests here. |
02-18-2013, 07:41 PM
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Developer
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Join Date: Dec 2012
Posts: 515
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Item effects and Memspells over 32,768
When using all the RoF spells the spell file goes over 32,768 spells!
While in game you can #cast spells over 32,768 ... but you cannot mem spells over 32,768.
Also, items can not have proceffect / worneffect / clickeffect over 32,768.
Trying to make a live like environment up to level 100 but you can't mem any of the spells or put any of the spells on items.
Would updating the source to allow higher ints for those fields be something that we could see in the future?
quick edit here...
Also Buff slots will not show spellids over 32,768
NPCs can't cast spells over 32,768 as well.
Thanks!
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02-18-2013, 07:48 PM
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Developer
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Join Date: Nov 2012
Location: Halas
Posts: 355
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Each client has a hard cap on the spell ID. Looks like you discovered the RoF limit To the best of my knowledge there is no ID limit set in eqemu source.
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02-18-2013, 08:20 PM
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Developer
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Join Date: Dec 2012
Posts: 515
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On live RoF ... you can go over 32,768 spells...
RoF spell list has over 37,000++ spells
The limit is in the source :(
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02-18-2013, 09:55 PM
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Developer
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Join Date: Nov 2012
Location: Halas
Posts: 355
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I looked deeper into this and my understand is as follows: The server does not limit the spell ID. The number of spells available is equal to the maximum spell ID in the DB + 1.
See zone/net.cpp - GetMaxSpellID() and LoadSPDat()
I am curious though so I will do some tests and see if I can get the RoF client limit.
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Drajor regards you indifferently -- what would you like your tombstone to say?
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02-19-2013, 04:12 PM
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Developer
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Join Date: Dec 2012
Posts: 515
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Well I am stupid... I was using my HoT client... seems to have a 32,768 limit on Memspells
(On RoF I can mem the spells)
Now that I am on my RoF client though... there is still the limit of Proceffect / clickeffect / worneffect on items that have spells IDs over 32,768 --- the spells don't show up on the item.. but for things like proceffect they still work.
Click effects wont allow me to click them they also don't show up.
Edit --
Spells over 45,000 will not show up in my spell book -- maybe thats the limit for RoF oh well
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02-19-2013, 04:20 PM
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Discordant
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Join Date: Dec 2005
Posts: 435
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Nate if worse case its not something that can be fixed I would suggest you delete about 2500 of the worthless spells from the stock spell file or you can use perl to handle it.
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02-19-2013, 04:41 PM
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Demi-God
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Join Date: Aug 2010
Posts: 1,742
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Since all the spells/items work on live you shouldn't have to delete anything from the spell file to get the same behavior when using the same client on the emu. Yes, I know the RoF we support is a few patches behind what's live right now, but it hasn't changed that much.
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02-19-2013, 04:49 PM
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Developer
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Join Date: Dec 2012
Posts: 515
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Only things RoF can't handle on EMU it seems is....
Items that have click / proc / worns over 32,768 (they dont show up)
PROCS will WORK thought from that item
Click will NOT work -- you cant click the item.
Worn / Focus effecst DO NOT work.
Max spell limit on RoF is 45,000. So anything under 45,000 should work on items as well correct?
I can actually Mem the spells under 45,000 and use them on my casters. however... the command to unmemspells only does the first 32,768 spells.
So the perl command to remove spells would need to be updated to remove higher spell IDs from RoF clients.
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02-19-2013, 05:00 PM
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Demi-God
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Join Date: Apr 2008
Location: MA
Posts: 1,164
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02-19-2013, 05:16 PM
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Discordant
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Join Date: Jan 2013
Posts: 284
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I would love to see the cap raised as well, whether or not it is a hard-cap, I don't know for sure, but it would surely allow more room for custom development.
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