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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 04-17-2005, 04:00 PM
sysadmin
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Default Pathing editor

Under development... and already can see minor problems
with existing pathing grid points in grid_entries table.

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Last edited by sysadmin; 04-18-2005 at 11:14 AM..
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  #2  
Old 04-17-2005, 10:45 PM
mrea
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Wow, this would be VERY nice. If I knew C++ or whatever you're coding in I'd try and help, but unfortunately the class I took in C++ was mostly useless.

Good job so far!
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  #3  
Old 04-17-2005, 11:29 PM
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WOW!!! That looks Great I wouldn't mind getting a copy when you get it working right
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  #4  
Old 04-18-2005, 02:04 AM
RangerDown
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Good work SA!!
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  #5  
Old 04-18-2005, 02:40 AM
sysadmin
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I wish I knew C too!, I am using VB6 and yes, when it is ready it will be released.
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  #6  
Old 05-10-2005, 08:35 AM
Darktanion
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Default how is this program coming along lol

I just found this and was curious how it is coming along it looks sweet
Hope it is almost finished I want to try it out to
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  #7  
Old 05-10-2005, 12:49 PM
sysadmin
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The trouble with the pathing editor is the z vector. To really make it work you have to load the whole zone in a 3d enviroment capable of selecting each path point as an object that can be modified, deleted or added. At the moment I working on creating the engine that does this, but it will take a time to finish it.
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  #8  
Old 05-10-2005, 04:00 PM
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Default a suggestion

Hey, I see you are doing this in VB 6. I have been Technically editing books about VB for years. ON I think would really help you would be

Windows Game Programming with Visual Basic and DirectX
ISBN: 0-7897-2592-4
Publisher: QUE
Author: Wayne S. Freeze


I edited it to perfection and I tested every chunk of code so I know this book would speed up the progress by a very conciderable time span.

No shameless plug, I really want you to check it out. And you could probly get it cheap now that all the new VB games books are being done for VB.NET

Look into it.
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  #9  
Old 05-13-2005, 01:46 PM
sysadmin
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I will look for it, thanks for the tip MWD.
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  #10  
Old 09-26-2006, 11:05 AM
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Anything happening with this proggy lately??

I found a Delphi example of how to communicate with Mysql so Im working on listing zones/mobs/and positions.
I managed to convert a few zones geometry to .dxf format and Im pretty sure I can render that. Except its going to take time to figure out how to create some kind of engine or something to allow me to draw a box or pyramid or some to represent say a mob on its correct coordinates..

So my first 3d project will be something like ability to select a mob and move him to another location..I can imagine in my mind how to do this and I have the code here in others projects but I can only imagine my future headaches learning this LOL!
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  #11  
Old 09-26-2006, 05:30 PM
GeorgeS
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Do you have the source/document for obtaining the triangles?
I too thought of making a 3D mob placement tool, but I'm lost


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  #12  
Old 09-27-2006, 03:00 AM
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Quote:
Originally Posted by GeorgeS
Do you have the source/document for obtaining the triangles?
I too thought of making a 3D mob placement tool, but I'm lost


GeorgeS

If you are using something close to Delphi 6 I have all you need..I dont understand what you mean by triangles but as for obtaining tris and quads
from the .dxf file for drawing geometry yes I have that.

I have tutorials and sources here for delphi 6 that will teach a person to draw 3d images with a homemade DirectX8.1 3d matrix.

I could probably load the zone directly at some point when I fure out how to use the S3d spy sources.. But for now Ill learn with a .dxf file.

Gvie me a few months to make something to draw the .dxf file as I have to learn the code as I go along. But I know I have all the answers in the stuff I have now..So it can be done..
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  #13  
Old 09-28-2006, 02:26 AM
GeorgeS
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I meant triangles=tris or quads.

If you have a document on how to create the 3D portion, let me know. I don't use delphi, but I can do 3D without problem.



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  #14  
Old 09-29-2006, 12:41 PM
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All you need to do is find some packages for Opengl or directx for your language. Or if you know how to do that then the easiest way I have found is to find some ones example project for .dxf
I have an awesome one for delphi but I cant find the link for it but there should be plenty of stuff published..
Anyway the way I convert to .dxf is to use S3dspy to extract the zones .wld file. Then use Zone Converter to create a .obj file..
Then I use Metasequoia

http://www.metaseq.net/english/index.html

To load the .obj file and then it can be saved as a .dxf file wich will give me
all the info I need to know the exact dimnsions of the zone.
You can also view the zones geometry in Meta.
Note..Not all zones will convert to .obj file..Zone converter can and does crash sometimes..
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  #15  
Old 10-02-2006, 03:03 PM
fathernitwit
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Everything you need to load zones (both formats) is in openeq. azone also loads .s3d files and works on the 3d data (so does apathing). The data is polygon soup though, its a real nightmare to work on. Its likely that your going to run into the same problems that I did with fear pathing (and even LOS)... trying to figure out what is a surface and what is not... but I wish you luck.
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